To Lisa, the world was dull.
Everything felt like the same tired patterns repeating over and over again.
She had never struggled with anythingânot truly.
Financial troubles?
She was born into the Solaris familyâone of the industrial giants of the world. Material needs were never a concern.
Of course, Lisa wasnât the type of spoiled heiress who threw tantrums to get what she wanted.
Her family had expectations. Standards to meet.
And Lisa met every one of them with unwavering drive.
But the truth wasâshe had never failed.
Not once.
Every task, every challenge, she exceeded expectations with ease.
And with every perfect result came a creeping sense of boredom.
How could she tell if she was growing⦠when she never knew the taste of failure?
How can a shipâs crew learn to survive a stormâif theyâve never faced one?
Then, one day in high school, a so-called âfriendâ invited her to play a game.
Guide Rise.
A fast-rising card battler game that had swept through the school like wildfire.
Boys, girls, juniors, seniorsâeveryone was playing it.
Even some of the teachers had joined in to play with their students.
Lisa, at first, had no interest in what she saw as a childish hobby.
She couldn't understand the appeal of wasting time and money on what were, essentially, fancy pieces of printed paper.
But thenâher âfriendâ said something.
âWhat? Are you scared?â
That was all it took.
As a Solaris, Lisa couldnât walk away from such a blatant provocation. Her pride wouldnât allow it.
She took the bait.
And she lostâhorribly.
The shock was real.
She couldnât accept it.
In her mind, the loss was simply because she didnât understand the game yet.
So she challenged her friend again.
And again.
And again.
Each loss piled on top of the last.
Frustration gripped her like never before.
Until finally⦠Lisa began taking the game seriously.
She studied, she built her deck, she refined her strategies.
She threw herself into the game and kept challenging her âfriendâ over and over.
But before she could ever claim her revenge, that friend left the country.
Lisa knew it was coming. That friend was like the windâdancing freely wherever they pleased, never thinking about who they left behind.
And even now, to this dayâ¦
Lisa continues to search. For someoneâanyoneâwho can make her feel that frustration again.
Reading on this site? This novel is published elsewhere. Support the author by seeking out the original.
Because to Lisaâ¦
That was the one moment in her life when she finally felt truly alive.
âMy turn, draw!â Lisa declared sharply, beginning her turn.
âOP limit increase. I generate 4 OP.â
Four glowing blue orbs swirled into existence beside her.
âI pay 2 OP,â two of the orbs popped like bubbles, âand activate the Support Card: Omniraiser!â
âI increase my OP limit by 1.â
Then, Lisa glanced at the card in her handâeyes sharp, voice clear.
âI pay another 2 OP and activate Support Card: Equivalent Exchange.â
âI lower my Life Points by 2,000ââ
Lisa LP: 2,750 â 750
âAnd I generate 1 OP for every 2,000 difference between our Life Points.â
âWhatâ?!â
Amayaâs face went pale. Her LP sat at 13,000⦠which meant Lisa would generate the maximumâ6 OP.
Five more blue orbs burst into form beside Lisa.
With a wicked grin curling on her lips, she tapped the Ashendoom card resting in her Guide Zone.
âThis is... looking really badâ¦â Nicholas muttered, his eyes locked on the duel.
âYeahâ¦â Liora replied quietly, her emotions conflicted. She was more silent than usual.
âGuide Call!â
âBloom, petals that herald the beginning of hellâ¦â
Lisa slammed her Guide card into the center slot.
âAshendoom!â
Ashendoom roaredâan ear-splitting cry that sent chills down the spines of all who heard it. The very sky trembled at his call.
âNext, I pay 2 OP to summon my second Salamandra!â
âAnd with its effect, I special call Slasher Dragon, Gladius from my hand!â
âGladiusâs effect activatesâAshendoom gains +1,000 power!â
Ashendoom: 3,000 â 4,000
âThen I pay another 2 OP to activate Ashendoomâs Skill!â
âI expel Salamandra and Undrax from the Rest ZoneâAshendoom can attack twice this turn and gains Piercing!â
âPiercingâ¦â Amaya swallowed hard. She might still be new to Guide Rise, but even she knew how dangerous Piercing could be.
âYouâre trembling too soon,â Lisa said, amused.
She could clearly see the shadow of fear growing across Amayaâs expression.
âScatter over the worldâ¦â
âPetals of Hellrose!!!â
âActivate: Frontier Protocol!â
âAshendoom gains Power equal to the difference in our Life Points, and any damage it deals to LP is doubled!â
Ashendoom: 4,000 â 16,250
Ashendoomâs crimson body glowed a molten red, like fresh magma. Ash and smoke spread through the air, and the beastâs fiery eyes locked onto Elana.
âBattle.â
Lisa thrust her hand forward, palm open.
âFinish her, Ashendoomâ¦â
She clenched her fist sharply.
âHELL DESTRUCTION BURST!!!â
Ashendoom opened his jaw wide. Lava-like drool dripped from his fangs. Red-hot energy surged into his mouthâand a massive burst of destruction fired straight at Elana.
âI activate Calibratyc Cymbalâs other effect!â Amaya shouted, responding in desperation.
âIf my LP is above 10,000 and a unit attached to this card is targeted for an attack, I equalize its Power with the attackerâs, and neither is destroyed in a tie!â
Elana, with cymbals in hand, confidently struck them togetherâredirecting the searing blast and shielding herself from a direct hit.
âItâs pointless!â Lisa snapped.
âAshendoom! Again!â
âHELL DESTRUCTION BURST!!!â
Another blazing wave tore through the field, striking Elana and sending shockwaves through Amaya. The pain burned through her bodyâbut she couldnât fall yet.
Not for her beloved sister sakes!
Amaya LP: 13,000 â 1,750
âSalamandra, direct damage.â
Lisaâs voice was cold, almost mechanical.
Amaya LP: 1,750 â 1,000
âGladius, direct damageâ¦â
Even quieter this time. A whisper laced with inevitability.
Amaya LP: 1,000 â 250
Lisa stared at the flickering red number on Amayaâs LP gauge. She exhaled slowly.
Amayaâs deck relied on long-term setupâand now that her Guide was destroyed this turn, all attached cards were sent to the Rest Zone.
There was no way she could recover from this.
Lantern Path decks rarely had high-power monsters to begin with.
And Lisa still had three units on her field.
Meaning Amaya would need four attacks to turn the duel around.
But Lantern Path specialized in healing and slow, methodical advantage.
Speed wasnât its strength.
Lisa sighed again, quietly.
That feeling sheâd longed forâthe thrill, the frustration, the rushâ¦
It was gone again. Out of reach.
âTurn endâ¦
Comments(0)
Join the discussion — sign in to leave a comment
Sign In to CommentNo comments yet. Be the first to share your thoughts!