The next morning, Kaelan, or rather, the figure he had become, stepped out into the pre-dawn chill of Riverbend. The "Night Runner's Veil" was securely in place, the eye slits offering a slightly tunneled but adequate view of the waking town. His hood was pulled low, casting his masked features further into shadow. The studded leather jerkin felt reassuringly solid beneath his cloak, and the weight of the "Wind Blade" gauntlets on his forearms was a constant, sharp reminder of his new, more aggressive offensive capability. He felt like an actor stepping onto a stage, his costume ridiculous yet essential for the role he was about to play.
The Adventurer's Guild Hall of Riverbend was not hard to find. It was a large, imposing stone building located near the town's southern gate, its heavy oak doors scarred with the marks of time and, Kaelan suspected, a few stray weapon blows. A weathered wooden sign, carved with the image of a crossed sword and shield surmounted by a stylized griffon, hung creaking above the entrance. Even at this early hour, a trickle of individuals â some looking as rough and ready as the caravan guards, others younger and greener, their eyes wide with a mixture of hope and trepidation â were passing through its doors.
Kaelan paused for a moment, a familiar knot of anxiety tightening in his gut. This was it. This was where he either found a path forward or hit another dead end. He took a deep breath, the slightly metallic tang of his mask filling his nostrils, and pushed open the heavy doors.
The interior of the Guild Hall was a vast, high-ceilinged chamber, surprisingly similar to the grand halls heâd encountered in the capital, though far more utilitarian and smelling strongly of ale, old parchment, sweat, and a faint, underlying scent of dried blood. Torches set in iron sconces cast flickering shadows across the stone walls, which were adorned with massive, tattered tapestries depicting legendary beasts and heroic figures in dramatic, often gory, battle scenes. A long, scarred wooden counter ran along one entire wall, behind which several harried-looking clerks were dealing with a queue of adventurers. The air buzzed with a cacophony of voices â boisterous boasts, hushed negotiations, arguments over shares of loot, and the clinking of coin.
It reminded Kaelan intensely of the central hubs in the MMORPGs he used to play back on Earth. The quest boards, the item shops, the motley assortment of player characters â it was all here, rendered in alarmingly realistic detail. The only difference was, here, the consequences were real, the blood was actual blood, and respawning wasn't an option.
He joined the shortest queue, his masked face drawing a few curious glances but no overt challenges. He noticed that many of the adventurers wore varied and often practical gear; some had full helms, others scarves or simple masks. His own getup, while perhaps a bit more theatrical than most, didn't seem to scream "out of place" as much as heâd feared. It just screamed "trying too hard," which was perhaps a different kind of camouflage.
When he finally reached the counter, a world-weary clerk with thinning hair and ink-stained fingers looked up at him, his expression one of bored resignation. "New registration, or here to turn in a bounty?" he droned, not even blinking at Kaelanâs masked visage. Clearly, heâd seen it all.
"New registration," Kaelan said, his voice slightly muffled by the mask. He tried to inject a note of cool confidence, channeling the countless edgy protagonists heâd read about.
The clerk pushed a worn ledger and a cheap quill towards him. "Name, any relevant skills or proficiencies, and a copper bit for the processing fee."
"Nameâ¦" Kaelan hesitated for a fraction of a second. He couldn't use Kaelan Richards. That name was on a wanted poster. He needed something new, something that matched his new persona, something that spoke of speed and elusiveness. He thought of the wind, of his fleeting movements. "Zephyr," he said, the name coming to him suddenly. "Just Zephyr."
The clerk grunted, not batting an eye. "Zephyr. Alright, 'Zephyr.' Skills?"
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"Speed," Kaelan said. "Close combat with⦠bladed gauntlets." He gestured to his forearms. "Tracking, some wilderness survival." He kept it vague, truthful but incomplete. No mention of F-Rank Traits or system-breaking acceleration.
The clerk scribbled messily in the ledger. "Bladed gauntlets, eh? Fancy. Alright, Zephyr. That'll be one copper." Kaelan slid the coin across the counter.
The clerk then picked up a small, plain iron badge from a drawer. "Standard Guild policy for new registrants. You start at Iron Rank. Prove yourself, complete contracts successfully, and you can advance. Higher ranks get access to more lucrative and dangerous quests. Lose your badge, it's five silver to replace it. Break Guild law, and you'll wish you'd only lost the badge. Rules are posted over there." He gestured with his quill towards a large, crowded notice board. "Take your quests from the board, report back here for payment upon completion. Guild takes a ten percent cut of all monetary rewards. Clear?"
"Clear," Kaelan confirmed, taking the cool, surprisingly heavy iron badge. It was unadorned, a simple circle of dull metal. Iron Rank. The absolute bottom. It was a humbling start, but also a safe one. No one expected much from an Iron Rank.
"One more thing," the clerk added, his bored eyes flicking up to meet Kaelan's masked gaze. "The Guild operates under charter from the King, but we also have our own internal regulations. We don't care about your past, Zephyr, as long as it doesn't bring trouble through these doors or endanger other Guild members. Keep your nose clean within these walls and on Guild contracts, and you'll do fine. Cause trouble⦠and the Guild has ways of dealing with its own." The implied threat was unmistakable.
Kaelan nodded, a flicker of relief mixing with his unease. The Guildâs apparent disinterest in his past was a boon. As long as Warden Grimsbyâs bounty hunters didnât connect "Zephyr the Iron Rank" with "Kaelan the escaped servant," he might actually be able to build a new life here, or at least a new identity.
As he stepped away from the counter, badge in hand, Kaelan surveyed the bustling Guild Hall with fresh eyes. He saw adventurers of all shapes and sizes. Humans were the majority, but he spotted more of the pointed-eared elves, a few heavily built dwarves comparing axe heads, and even a towering, green-skinned individual with prominent tusks who looked remarkably like an orc from his old game worlds â though this one was clad in surprisingly well-maintained chainmail and seemed to be calmly negotiating a contract with a clerk.
It was clear that adventuring wasn't just a profession for Otherworlders like himself. The vast majority of people here were natives of Aethel, individuals who had chosen or been forced into this dangerous, uncertain lifestyle. They had their own skills, their own strengths, honed through harsh experience rather than System-granted Traits. It made the world feel more real, more complex. The Otherworlders, with their prophesied roles and unique powers, were just one facet of this vast, intricate tapestry. Though, he mused, how many of these "native" adventurers possessed their own unique, perhaps unranked, innate abilities or magical affinities that weren't part of the grand "Otherworlder Summoning" package? The System was clearly a universal framework, but the "Trait" revelation seemed specific to those dragged from Earth.
He moved towards the massive quest board, a chaotic collage of parchments offering rewards for tasks ranging from the mundane to the clearly suicidal.
"Wanted: Exterminate Dire Rats in Merchant Gregor's Warehouse. Reward: 50 Copper. Iron Rank suitable."
"Missing Cat: Fluffy, answers to 'Snowball.' Last seen near the docks. Reward: 20 Copper. Sentimental value."
"Escort Required: Merchant caravan to Oakhaven. Dangerous route. Reward: 3 Silver per guard. Iron Rank (in group) or Bronze Rank (solo)."
And then, further up, the higher-ranked quests:
"Bounty: Grornak the Fist, Hobgoblin Chieftain. Terrorizing the Stonebridge farmlands. Reward: 15 Gold Coins. Silver Rank minimum. Proof of kill required."
"Exploration: Investigate ruins in the Whispering Peaks. Unknown dangers. High magical activity reported. Reward: Negotiable, plus salvage rights. Gold Rank party recommended."
Kaelanâs eyes scanned the Iron Rank section. The pay was abysmal, barely enough to cover his daily expenses at The Rusty Mug. But he had to start somewhere. He needed to build a reputation, however modest, as "Zephyr." He needed to earn Guild credibility. And, more importantly, he needed to continue leveling up, to push his Fleeting Steps further, to truly understand the limits â if any â of his broken F-Rank Trait.
The "Dire Rats in Merchant Gregor's Warehouse" seemed like a suitably ignominious but safe starting point. Fifty copper. It wouldn't make him rich, but it was a quest. His first official quest as Zephyr, the Iron-Ranked Anomaly. He pulled the parchment from the board, a small, almost imperceptible smile playing beneath his mask. The game, it seemed, was truly afoot. And this time, he was determined to write his own rules.
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