âEverything that I am is yours to take⦠Dearest Katalina!â cries a deranged voice from my laptopâs speakers.
âOh, wow,â Sophia comments, âyou really werenât kidding about that girl.â
âViraâs great!â I say with a grin. âSheâs not on the level of Gasai, but she has the yandere spirit down pat.â
In a minor miracle, Sophie managed to carve an hour out of her schedule to spend time with me, to make up for missing our card game not-a-date. That hour happened to line up with when I was going to play fighting games with my nerd friends, and we donât exactly have the time to go back to the card shop, so I offered to teach her how to play a fighter. One-on-one, of course, because no way in hell Iâm sharing my darling Sophie with those freaks when I have a rare opportunity to spend time alone with her.
The match starts and I mash buttons. Iâm actually not very good at fighting games, but I know enough to demonstrate a few different attacks and how to block or counter, and Sophiaâs always been a quick learner. Sheâs incredibly cute when sheâs concentrating on learning something. Quiet, calm, and absolutely focused.
âSo,â I start, fully intending to break that focus, âwhat do you think of the characters in this game?â
Sophie graces me with a knowing look before returning her attention to the game. âIâd appreciate Katalinaâs design a lot more if her armor wasnât so figure-accentuating. I prefer it when knights look serious and sensible. Though at least my character is wearing armor at all,â she says as she manages to block another attack from the dress-clad Vira.
âAh, but thereâs a very important practical reason behind Katalinaâs boobplate, and the sculpted belly button, and the way that armor hugs her ribcage like itâs skintight.â
âLet me guess,â Sophia says dryly, âis it to attract women?â
My beloved is onto my usual game, but thatâs why I always run more than one. I snort and say, âWhat? No, of course not. Itâs to sell gacha.â I pause while Sophie rolls her eyes, and then I add, âVira dresses like that to attract women.â
Sophia lets out a little snort of amusement, and I immediately capitalize on her distraction to rush her down with a flurry of attacks from different anglesânothing fancy, but requiring different inputs to block or counter. To her credit, she almost survives it. Vira announces my victory with another lovingly manic line read, making me so happy that I was able to convince Sophia to pick Viraâs object of obsession after first trying a few of the other basic fighters.
âGood progress!â I announce happily. âIt took me months to be able to block as consistently as you do.â
My darling roommate doesnât quite have my good humor about it. âIâm trying to internalize that, but it still stings to lose ten matches in a row. Not that I want you to go easy on me,â she adds quickly.
âI wonât,â I promise earnestly. âI know you, Sophie. Iâll give you the challenge you deserve. Just tell me if you need a break.â
âThank you,â she smiles, that wondrous ray of sunshine. Then sheâs back in her analytical mode, head tilted and chewing on her lip. âIt seems like the core skills being tested by these games are memorization, dexterity, and pattern recognition, with memorization being the most foundational. Is that your understanding as someone with more experience playing fighters?â Words cannot express how much I love this woman and her big beautiful brain.
I hide my adoration with a shrug. âThatâs basically it, yeah. Thereâs some argument over how much reflexes really matter, and at a certain level itâs more like a guessing game than pattern recognition, but memorization is definitely the root of it all. If you donât know what move in your arsenal counters the move your opponent is about to pull out, it doesnât matter if youâre fast enough or if you can predict it, âcause youâre still dead when it lands.â
âI see. May I look at the moves list for our characters again?â
I nod and she does so, giving each entry a few seconds of study before moving on to the next. When sheâs satisfied, we get back into the games.
Sophiaâs counterplay is even more consistent now, and after a bit of back-and-forth she actually manages to take a match from me, so I lock in and start using all the tricks and combos I know. And then everything goes wrong.
I see it coming, but Iâm too caught up in the joy of spending time with Sophie to change course. Tightening around the corners of her mouth, around her eyes, her grip on the controller. She says sheâs fine when I check in, but I know sheâs lying. She always lies to me about that.
I steal a round from her on a tiny sliver of health, and all those marks of tension fall away into cold, stone-faced focus. The next round starts and every move I make is predicted, countered, and punished. No matter what I try, Sophieâno, in this moment I can only think of her as Strigaâhas the answer lined up frame-perfect. I lose with my opponent on full health.
For one brief moment, vicious satisfaction crosses Sophiaâs face. That look flickers into guilt and torment and something darker, and her eyes shut tight and her teeth grind, and then just as quickly her real emotions slide off her face and the mask of control returns. If I hadnât been expecting itâwaiting for it, as soon as I realized what was happeningâI wouldnât have seen it.
You used your power to beat me, right? I donât mind. You can do whatever you want to me, Sophie, and Iâll never complain. I just want to know: why is it, my love, that every time you activate that power in front of me, I can see such hate in your eyes?
Sophie forces a little laugh, winces at me sympathetically, and lies, âWow, that must have been some brutal beginnerâs luck. I donât even know how I did that.â
âMe neither,â I lie, forcing a smile and a sense of mirth that isnât real. âWant to take a break and celebrate before we go again?â
She checks her phone and sighs. âIf only. Sorry to do this to you, Rachel, but weâre coming up on my deadline and Iâd rather end on a high note than walk away after you kick my ass another half-dozen times.â
I chuckle. âNo worries, I get it. And, hey, Sophie.â I drop the mirth and put as much love and sincerity into my voice as I can. âThis was a lot of fun. Thank you.â
Sophia waves me off, embarrassed, as she puts down her controller and rises from the couch. âIâm just glad it didnât get interrupted like last time. I should be the one thanking you, really, for letting me make it up. Youâre always there for me, Rachel. That means a lot.â
How could I not? Youâre my everything.
We say our goodbyes and she takes off. Maybe she has genuine vet work lined up, or maybe sheâll be hunting for more signs of Echidna with her Vanguard helpers. I guess Iâll find out when I check all the sites and servers that report Striga sightings, like I always do whenever Sophie leaves the house.
Stolen novel; please report.
Iâm kicking myself for not catching Sophieâs mood shift and doing something about it, but stewing in those emotions wonât do any good. I plug my headset into the laptop, disconnect the second controller, and join the voice channel where my nerd friends are all hanging out.
ââtake an axe to your skull and cleave it in twain,â says Femur, who just got zoned out by Mordacity in a different fighting game.
âHa! I canât believe that worked,â jeers Mordacity. âThis character is awful, I love her.â
âNew person who this?â asks Mike rhetorically, having heard my entry ping.
âYour beautiful and terrible witch queen has returned to you,â I announce to the chat. âYou may bow and offer sacraments.â
âOf course, Your Majesty,â Femur says with great exaggeration. âExpect moldy bread in the mail, provided your venerable customs agency doesnât take offense at the brownness of my name and mistake the loaf for a bomb.â
âThatâs a good one,â Mordacity admires. âIâve gotta steal that for my book. Also, hit rematch goddammit.â
âIâm waiting for Alex to get in the lobby! Fuck you.â
âDo we have to play that one?â I groan. âUnder Night is cool but itâs also complicated and I just grinded out like forty games of Granblue so I kinda need something where I can just mash buttons and hope.â
Mordacity chimes in, âWhat if, and hear me out, Meltyââ
âNo,â Femur and I say in unison. Femur continues, âYouâre too annoying as Neco-Arc, and I know you donât care about any other character in that game. No Melty Blood. Letâs just play Street Fighter.â
âYour agenda is transparent to all of us, Diamond-ranked player,â Mordacity complains. âBut yeah, sure, that works.â
Mike, who does not do fighting games even a little, says, âSo weâre going to talk about the Ossuary, right?â
That gets everyoneâs attention. As I boot up the game and Femur sets up the lobby, I say, âRight, yeah. Ossuary. Iâm going on Halloween. Gonna show up in the outfit I bought yesterday, transform inside after scoping out the ground floorâtheyâve got back halls that lead to private rooms, Iâm told, and the veil is even stronger inside than out. Oh, and Ferromancer told me that the Morrigan can hear anything spoken in her domain but canât read minds. And thereâs the photo thing, but I already knew that.â
The Ossuary does not permit recording of any kind within its boundaries. This is enforced by the Morrigan reaching into your phoneâor other deviceâand replacing images, videos, and voice clips with pure nightmare fuel. In extreme cases, she outright destroys the offending device.
âSo the interesting thing here,â Mordacity says, âis going to be when you get to the upper levels and start mingling with other witches. Thereâs very little information about what that part of the Ossuary is like, but we know at least one factionâthe Coterieâhas a dedicated private chamber thanks to their positive relationship with the Morrigan. I would assume the upstairs setup has both a âpublicâ space for the social experience and various secure backrooms for private deals.â
Mike asks, âMord, when you mention the âsocial experience,â what exactly do you mean by that?â
Mordacity clarifies, âI canât imagine our Archonâs situation being normal, socially speaking. Most witches probably feel quite isolated from their old friends and loved ones, even those aligned with Visage. When youâre bound to a faction of magical aliens that may or not have been responsible for an entire planetâs destruction, who would you trust with that secret? While there are material benefits to networking with your peers, it might also be the only context in which many witches can express their true feelings to each other.â
Femur, who has been wrecking me in Street Fighter for most of this conversation, adds, âLoneliness is a very bitter poison. I have you guys online but Iâm completely alone out here in Toronto and itâs physically painful.â
I say, âSo lots of witches looking to interact as people withâFemur youâre being so homophobic right now stop anti-airing goddammitâwith each other, in addition to whatever professional concerns they have. What can I expect on that front?â
âRecruitment,â Mordacity answers immediately. âVisage wants more stars, Coterie wants more believers, and Syndicate wants more bodies to throw between them and Striga. Theyâve all got headhunters constantly on the lookout for independents that can be swayed or loyalists feeling disloyal. The Ossuary is a neutral zone, enforced beyond any of their ability to disrupt, so itâs the best place for witches of different factions to interact. As the newest witch on the scene, everyoneâs going to want to know where your heart lies and how they can move it toward their own interests.â
I wonder how that changes with Ferromancer in the equation. I guess it depends how well-known she is outside the big names like Radiance and Lilith. Will the rank-and-file Visage or Coterie witches recognize her?
Femur says, âYou should consider whether you wish the favor of Visage or the Coterie while youâre there.â
âThatâs true,â Mordacity agrees. âTheyâll be offering different incentives and expecting different services in exchange for their support. Playing them off each other and avoiding commitment could benefit you in the short-term, but in my opinion you should make inroads with Visage first for the financial rewards, then leverage your defection to secure a better position in the Coterie.â
âThat could totally backfire on you,â warns Mike. âWorst case, you piss off Visage and make the Coterie see you as an opportunist. That could leave you without any factional support, unless youâre willing to go to the Syndicate.â
âAre you?â Femur asks. âSerious question. Mord, swap in so she can think on that, she is just pushing buttons at this point.â
I grumble but donât disagree; my exchange with Sophia drained me more than I thought. âI donât particularly see the value to joining the Syndicate. Material rewards can be better gained elsewhere, and I donât want that kind of attention from Striga. Iâm not ready to fight her, and against a Syndicate member she goes for the throat.â
âQuick route to a third and final death,â Mordacity says. âAnyway, you shouldnât make any decision until youâve actually entertained their initial entreaties. So Iâd like to bring the conversation to the last element of all this: the Morrigan herself. A, you want to take the lead on this one?â
âYeah, for sure.â My interest in the Morrigan canât compare to my interest in Striga, but sheâs an objectively fascinating witch to study. âAppearing nine years ago here in Forks, the Morrigan is one of the oldest surviving witches and by far one of the most powerful, though her incredible strength is at significant cost; while practically a god within her bespoke pocketspace, the Ossuary, she has little to no ability to affect the world outside her dimension. This makes her a significant player in the Pacific Northwest, but as a broker and arbitrator, not a warlord. Witches go to her for judgment on interpersonal conflicts or to guarantee certain agreements, and itâs known that she has the ability to exact a binding vow from those who consent.â I pause, then finish with, âWhen she first appeared, the Morrigan could only extend her Ossuaryâs reach across the greater Seattle region, but today it reaches into Oregon and Canada. While we know very little of the Morriganâs personal nature, she doesnât seem the type to rest on her laurels.â
âWhich has fascinating implications,â Mordacity muses. âItâs the nature of any power to seek its own security, but what meaning does geographic influence truly have to an entity sitting in an impenetrable fortress with, by all accounts, post-scarcity resource levels? Phage herself failed to conquer the Ossuary, so it seems unlikely that the Morrigan has anything to fear from peer witches or magical girls.â
Meaning the only threat to her security⦠would be the Jovians that gave her magic in the first place. Iâve never heard of them deciding to revoke a witchâs power, but it must be a concern for a witch like the Morrigan. Does that make her invested in preserving the status quo, or is she like Ferromancer and straining under the yoke of her masters?
It sucks that I canât discuss any of that with my friends. I want to talk about the Jovians with them, but it might put them and me at risk. The only secrets Iâve ever kept from my friends have been to do with Sophia, but now⦠now thereâs something new, and terrible, and I hate that I canât share it with them.
That sense of bitter loneliness Femur described starts to seep in, and it sticks with me all through the rest of our conversation, even when we lapse into focusing on the games instead. I hope that, when Ferromancer and I go to see the Morrigan, sheâll be another ally in this dangerous conspiracy Iâve stumbled into.
Because if she isnât an ally, she would make one terrifying enemy.
Comments(0)
Join the discussion — sign in to leave a comment
Sign In to CommentNo comments yet. Be the first to share your thoughts!