âAgain.â
Ferromancerâs voice is like a whip crack echoing through the vast space of her workshop. It lashes down my spine and jolts my nervous system into frenzied action, but the jokeâs on herâI was already moving before the word left her mouth. When the holographic projectors spin up and the featureless pink outline of a magical girl flickers into existence with fists raised, Iâm ready for it.
With a flourish of my hands and a whisper of will, I set fire to the air and burn open a portalâor at least the image of one, though the actual effect is more complicated. Green and purple twine together, forming a ring of flame, and scaly devils push their way into the world from out of that ring.
Red-skinned imps, half with wings and half without, spread out in compliance with preprogrammed instructions. The winged imps carry whips and harass the magical girl simulacrum up close, while the wingless imps throw balls of fireâbright red and harmful, which I canât wield myself but can grant to my servants as part of their power budgetâinto the fray. Weâve practiced this formation, and as each imp leaves the portal it takes its place in the layers of minions that stand or swoop between me and the hard light hologram coming after me.
This is the greatest trick Iâve learned under Ferromancer: the ability to combine both colors of flame to create fully-formed familiars from nothing. I was disappointed when I realized that my creation power couldnât copy my familiars directlyâit doesnât like living things, turns outâbut together we found a workaround.
Iâve tested my transformation power on as many targets as I could find, and it turns out I really hit the jackpot. Most witches can only convert a narrow category into familiarsâhumans they find attractive, animals theyâve fed, objects they own, you get the pictureâbut I can transform just about anything into one of my minions. Well, excluding other magic users and their own familiars, but that wasnât a surprise.
So I bought some demonic-looking figurines from the local game store, painted them with the help of a few online tutorials, and shoved them into the conceptual furnace of Prometheus. In the spirit of my love for wargaming, I wrote up a stat sheet for each type of familiar and burned that into Prometheus too.
Purple flame makes a copy of a figurine and green flame grows it into the corresponding variety of imp, the whole process happening nigh-instantaneously after lots and lots of practice to cut down the transformation time. Iâm proud of the progress Iâve made.
Of course, every time I hit a milestone, Ferromancer cranks up the difficulty of the simulation to push me even further.
The hologram trades blows with the imps, shrugging off hellfire and pulling whips out of clawed hands. It tears wings when it can catch them and shoots blasts of pink energy at the distant fire-throwers, but itâs falling behind as the swarm grows, my conjuration unrelenting. And then a second hologram appears, the hard light projectors adding another enemy to keep me on my toes, and suddenly Iâm losing again.
The hard light duo turn familiars back into figurines faster than I can make more. They stutter and slow down when an imp gets a good hit in, but thatâs happening less and less as my swarm loses critical mass and the holograms adapt to my tactics. The imps are smarter than the clay golems, but theyâre still not smart enough to get creative; they know the handful of battle plans that I sketched out on their character sheets, and thatâs about it.
Itâs time to introduce an elite to the mix. I focus my will and halt the flow of lesser minions, concentrating all my power on summoning a greater threat, and as the holograms get closer my masterpiece steps through.
Where the imps are spindly little shits, like starved monkeys draped in a thin layer of reptilian skin, this demonâfor it truly deserves the titleâis a saurian abomination that towers over me by at least a pair of heads. Its flesh isnât just scaled but plated, covered in hard chitin growth everywhere but the joints, and its face is a mass of horns where its eyes and nose should be. Its mouth is endless rows of teeth dripping highly acidic saliva that sizzles and steams as it splatters against the workshop floor.
With both hands the brute tightly grips the weapon I stole from Thunderclap, her sapphire axe transmuted by flame into a slag hammer. A piece of ego Iâve allowed myself. A reminder to other magical girls, when they see it, that I can beat them.
The brute dashes forward on heavy legs, every step a seismic event, and positions itself between the back line of flamers and the advancing magical girl holograms. I switch my summoning back to imps, spawning more minions to distract and slow down the enemy.
The effort of making so many familiars is starting to strain me. My hands are shaking, the tips of my fingers going numb, and little shivers run through the rest of my body. That pleasant heat beneath my skin has vanished, replaced by seeping cold that gets colder and colder the more I push my magic.
Iâm nearing my limit, but I canât stop now. Not until I win.
Blows are traded. Violence is bought and sold. Energy blasts against hellfire, fists against a hammer. Collision and conflict and cold, so very cold.
I watch their fight in a haze, my vision blurring as my thoughts slow down. My legs wobble and I sink to one knee, wishing I could brace myself but unable to move my hands or the portal will break and the flow of familiars will stop. Even though my fingers are so cold. Frosting. Little popsicle fingers.
I bite my lip to keep focused. I canât lose. I canât stop. My elite smashes a hard light hologram so hard that it goes flying, out of the range of the projectors and out of existence. The second is swarmed, falls, and mercifully vanishes.
I scream victory and drop every familiar as I drop fully to my knees and breathe heavily on the floor of the workshop. Staring down at painted figurines, still frighteningly cold but just a bit warmer now. Shivering and triumphant.
I blink away the haze and remember to dismiss the figurines, too, turning matter back into nothing. The flame inside me reignites, the furnace in my chest pumping sweet warmth into my limbs. Itâs the limit of my power, the invisible capacity placed upon me; every creation or transmutation I maintain costs a bit of the flame empowering me, until I risk freezing to deathâor more likely, to unconsciousnessâif I summon too many things.
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Ferromancerâs footsteps signal her approach. âYouâve got grit, but you work harder when you could be working smarter,â she criticizes, fully in teacher mode right now. âThink how many figurines you left lying on the floor when you could have been reclaiming their fire to ward off cold shock.â
I wince. âYouâre right, that was stupid.â
âNot stupid,â she insists, âinexperienced. You have to think of it that way or youâll be too busy beating yourself up to learn anything. Got it?â
âYes, teacher,â I say ruefully.
She helps me to my feet and I brush myself off. Iâm still sore and tired from all the training weâve been doing, but I get a boost of energy seeing the look on Ferromancerâs face: sheâs satisfied. Her smirk is almost a smile.
âCome on,â she says, and then she points behind her into a hall that I know from experience leads to the workshopâs kitchen. âBreak time. I bought sandwiches.â
Itâs been two weeks since I became a witch. Two weeks since I met Ferromancer, ate lunch with her, and started learning her signature craft. Itâs been a hard two weeks, but also maybe some of the best weeks of my life.
Getting to the point I have with my familiars took a lot of work, though not all of it felt like work. We didnât start with the figurines; it stands to reason that clay would be the best material for Prometheus to mold, but the pottery class I managed to get into was a total nightmare. Wet clay is gross, and it gets everywhere, and the result of all that toil was the ugliest vase Iâve seen in my life. Hard pass.
I looked up a few blacksmithing videos, given the other half of the imagery Iâve been seeing, but they didnât appeal either. I mean, itâs cool stuff, and the videos are much easier to watch when itâs a buff lady doing it and not a dude in his sixties, but even then it just isnât my thing. Mord linked me some nerd historianâs articles on blacksmithing and I couldnât even finish those, though his Lord of the Rings articles were fun to binge.
Prometheus wants me to do something physical. My power wants me to make something with my hands, I can feel that intent. But Iâm terrible at making things with my hands and I hate being terrible at things. If the choice is between doing something poorly and not at all, Iâll pick the latter every time. Itâs a shit habit, I know it is, but the compulsion is strong and I canât change my brain chemistry overnight, or even if I had a whole month. Knowing isnât enough.
So we gave up on pottery and refocused on the one thing that does work for me: card games. And itâs helped, as silly as that sounds. I reinstalled the app on my phone, found a few streamers with good Magic: the Gathering content, and started playing against Erica.
That woman is terrifying at the game. I thought I was decent, but she could play pro. She loves the older formatsâthe ones where decks have prices in the thousands or tens of thousands and games are over in two turns or twentyâbut if thereâs a format sheâs bad at I havenât found it yet. She plays fast, precise, and formal, always clearly outlining what sheâs doing and how as she moves through her entire turn in the time it would take me to think through mine.
The design of my familiars started with a deck that Erica helped me build. Thereâs this big demon guy in the game that has a cult of murderous BDSM theater freaksâthe type of freaks that make sure their orgies include a pit of spikes, a flaming wheel, and a juggling trumpeterâand heâs been one of my favorite characters since I found out about him. One of his cards cares about different kinds of fiends, and it was in the process of building a deck that I settled on demons as the theme of my familiars. From there I picked a few cards that looked coolest to build wargaming sheets for, and then it was Erica who suggested the figurine painting idea. It worked!
Getting the details right took experimentation. Framing the capabilities of my familiars as wargaming statistics helped me figure out that thereâs some kind of invisible power budget in effect. For the cheap units like imps, pairing wings with a dedicated ranged attackâthe fireballs that Iâm still peeved I canât cast myselfâpushes the imps out of fodder range and makes them harder to summon, so Iâve had to split up those traits. The brute demon is at the top of the next range, another stat breakpoint. I have no idea what the actual system governing them is like, but for now Iâve had enough success with the game rules lens that Iâm sticking to it. I just need to keep experimenting so I can find more power combos that will make for interesting demons.
Iâm not hard claiming the trope space of a fallen angelânot going to go by Lucifer or Lucyfar or some other corruptionâbut itâs not a bad fit. The name Archon comes from the ancient Greek word for âruler,â but the connotation Iâm aiming at Sophia is a kind of demon prince with a pseudo-angelic origin. For everyone else, I can be just another edgy atheist reclaiming the imagery of the Satanic. Iâm sure Lilith would get a kick out of that.
âYour progress has been good,â Ferromancer praises as she polishes off her banh mi with a crunch of carrot and radish. The Vietnamese place she ordered from is amazing, and I greatly enjoyed my own pork sandwich.
Of course, I enjoy her praise more, and I resist the urge to preen. âI feel like youâre always keeping me on the very edge of my ability,â I admit. âYouâve got a really good sense for what I can handle.â
âAll part of the gig,â she says. âIâve taught enough witches to have an instinct for it.â
âAnyone Iâd know?â I ask with a grin.
âTrade secret,â she replies with a wink and a finger over her lips.
I lean back in my chairâwe ate in the kitchen, which is fairly plain but still on the nicer sideâand consider who Ferromancer might have taught. Sheâs tight-lipped about her past, but I know sheâs been all over the world, which makes guessing her exact path trickier. My knowledge of witches falls off pretty dramatically outside North America and Japan.
Before I can go down that rabbit hole of contemplation, Ferromancer speaks again. âIn light of your progress, I think weâre ready to ramp things to the next level. To practice fighting alongside your familiars, not just using them to fight for you. And once we do that⦠youâll be ready for a real fight.â
I straighten up. âReally? Yes! Letâs go back in, Iâve got another few hours in me.â
âActually,â she says, holding up a hand to stop me as I rise from my chair, âI was thinking we take the rest of the day off, and tomorrow.â
I sag. I want to complain, but I donât know a way to do that without sounding childish in front of the cool older lady I desperately want to impress. But I want it now! isnât exactly a mature and well-reasoned argument.
Ferromancer chuckles. âLove the enthusiasm, doll, but breaks are important. You need to stay grounded.â Her expression gets serious again. âWitches who let this become their whole life get burned. Itâs how the golden chosen can become the ninety-nine. So take tomorrow off. Take the whole weekend. And force yourself to be human for a few days. You need to build that habit before itâs too late.â
I swallow nervously, suddenly aware again of how dangerous the world of witches can be if Iâm not careful. Itâs not a game. It was never a game. I have to remember that. âYes, teacher. And⦠thank you.â
Erica smiles, bright and rakish and spectacular. âEnjoy your weekend. Iâll see you Monday, Rachel.â
We part ways and I wander home.
Well, shit. What do I do now? Iâm at a bit of a loss, but it shouldnât be too hard to figure out. I mean, itâs not like my life was completely directionless before I became a witch.
Right?
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