Chapter 5 Forums notice
Continent Of Thirian
âStay quiet,â Blue whispered, crouching low beneath the canopy of ancient pines. âWandering or making noise will alert the beasts.â
Frost nodded beside her, his excitement still visible even in stealth. They moved carefully along the mossy edge of the forest, where the trees thinned and beams of sunlight filtered through the branches like strands of spun gold. Leaves rustled gently overhead. Somewhere nearby, a distant player shouted in panicâfollowed by the faint echo of their death.
Frost shuddered and drew closer to Blue, now far more wary of what might be lurking unseen.
When he saw her stoop to gather a strange herb, he frowned. âBut⦠why are you picking up herbs that donât even match the quest?â
Blue chuckled softly. She held out the herb sheâd just collected.
As Frost took it, a system message popped up:
> ð You have discovered an unknown herb. Knowledge registered.
âWhoa,â he breathed.
âThatâs Wheat-sling Herb,â Blue explained. âVery common. You can spot it by its yellow stem and wispy green petals.â
The moment she finished speaking, a faint pulse shimmered in the air. Within a ten-meter radius, all similar herbs began to glowâjust slightlyâmaking them easier to spot in the underbrush.
âCool!â Frost grinned. The combination of hearing the name and holding it had triggered the herbâs detection radius in his interface.
And so they continuedâBlue passing her knowledge to him, one herb at a time. Each new identification expanded his awareness. When heâd discovered ten unique herbs, another message flashed:
> ð¿ Herbalism Proficiency increased to Level 2 â Novice Explorer.
> ð Special Effect Unlocked: Keen Eye â Detect all known herbs within 50 meters.
What Frost didnât know was that Blueâs own detection radius was already 500 meters, thanks to years of accumulated knowledge. He knew the basics of ten herbsâwhile she knew everything about them at an expert level.
That difference mattered.
And she hadnât even shown him half of what she knew.
With fifteen minutes left on the quest timer, their inventories were fullâfar more than the required amounts.
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Back in the village, Blue let Frost be the one to hand in the quest.
Shy but proud, he stepped up to the NPC and held out the neatly stacked bundles. âWe did it... Here, look.â
Mr. Hubert squinted, then beamed. âSplendid! You youngsters sure do learn fast. I can tell youâve already studied more than just the basics.â
Two notifications popped up:
> â Quest Complete!
> Reward: 30% XP to all stats. 3 silver coins. Increased Likeness with Master Alchemist John Hubert.
> ð Hidden Quest Unlocked â Impressed Mr. Hubert.
The old man leaned forward, rubbing his hands together.
âWith all these rare herbs, I can finally continue my research. But Iâve never seen two younglings pick up herbalism so quickly. I want to ask one more favor.â
His eyes gleamed beneath bushy brows.
âIf you can bring me ten Glimmering Frost Herbs, Iâll pay you handsomelyâand give you some of my personal concoctions. Do you accept?â
Blue accepted without hesitation, noting the 24-hour timer. She also marveled at the NPCâs hidden title: Master Alchemist.
If she could raise her Likeness above 50%, sheâd gain access to a unique NPC of powerâone most players wouldnât realize was important until months into the game. Master Alchemists were considered high nobles, honored guests in the courts of town lords. Their potions were rare commodities, capable of transforming entire regions.
Even the title reveal was likely part of the hidden quest reward.
She turned to Frost with a smile.
âYou take two silver,â she said, slipping one into her pouch. âLetâs get better gear. Maybe even check the market.â
The village square was aliveâand loud. Both players and NPCs milled about in every direction. A few NPCs played cheerful tunes on simple flutes and lutes, their faces lit with programmed joy, but the players were another story entirely.
Confusion and frustration clung to them like dust.
A few sat on crates or by stone steps, scrolling through menus. Others paced around NPCs, trying to trigger quests that werenât there. Arguments broke out across the square.
> âI talked to him ten times! He still wonât give me a quest!â
>
> âThis thing says it takes coinsâwhat coins?! I donât have any!â
>
> âDoes anyone know where to sell this weird rock? I think itâs magic!â
Off to the side, a player stood atop a wooden crate shouting,
âForming a hunting partyâpros only! Weâve got a tank from a top guild in a previous game!â
Frost took it all in, wide-eyed. Everyone looked broke. Tired. Underequipped. Aimless.
But he wasnât.
He walked a little taller. His coin pouch was heavier than most playersâ entire inventories.
Blue had explained it to him earlier:
> 1 silver = 1,000 bronze
> 1,000 silver = 1 gold
Frost looked around, connecting prices to that value. A piece of candy cost 5 bronze. A cheap meal? 150 bronze.
With a giddy grin, he and his mother bought candy and compared flavors as they strolled through the square, choosing favorites like kids at a fair. At one point, Frost locked eyes with a nearby player who gaped at the sight of him eating.
âThey mustâve found money!â the player shouted.
Frost chuckled.
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âLetâs get your defenses up,â Blue said. âMages and assassins have low HP. Start with a chestpiece.â
âHow come we have lower HP?â he asked.
Blue, pretending not to know, shrugged.
âI noticed it while choosing my class. Maybe itâs because we have stronger skills in other areas.â
They stopped at a gear stall. A decent chestpiece ranged from 300 to 500 bronze. They settled on leather armor for 300. After that, she guided him to a seller offering poison vialsâ400 bronze for five uses. He bought two packs.
âThis might help you get the drop on monsters,â Blue said. âAn instant kill will go a long way when your health is low.â
He nodded eagerly.
âHold on to whatâs left,â she added. âSmart players keep a stash.â
With gear, poison, candy, and about 900 bronze still in hand, Frost was already aheadâbecause of her.
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Just then, his interface pinged.
Frost lit up. âItâs Charlie!â
Heâd synced his phone to his Thirian account, and now his friends had spotted his gamer tag going online. He answered instantly, glowing with excitement.
âYeah! Iâm in Rosewilder. You guys are in the next town over? No way!â
The voices on the other end were hyped. Charlie and Orlando were in Frentire Town, one of the five starter cities. They hadnât known Josh had the game.
> âYou should come over!â one of them said. âWeâre trying to find quests and already dying out here.â
Frost looked at his mom, unsure.
She smiled. âGo. Iâll walk you to the carriages. You deserve this.â
He nodded and told his friends heâd be there soon.
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They walked together to the travel hubâafter asking an NPC for directions. It was a rough wooden station near the town gates. Several carriages lined up in the mud, their drivers yawning while NPCs hopped in and out, arms full of baskets and sacks.
A sign above the hub read:
> Inter-Village Travel Hub â Fares Start at 40 Bronze
Blue paid for both of themâ80 totalâand they climbed aboard.
The narrative has been stolen; if detected on Amazon, report the infringement.
There were no fast-travel buttons. No teleport scrolls. Just a ten-minute ride through dirt roads and countryside as the landscape scrolled by in lightly sped-up timeârolling hills, slow-turning windmills, and scattered wildlife dotting the road.
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When they arrived in Frentire, she walked Frost to the town square.
His friends were already there, waving and jumping up and down.
> âJosh!â
>
> âDude, thatâs really you?!â
>
> âIs it weird? Like, actually walking?â
Frost grinned. âItâs awesome. And guess whatâI made silver.â He held up his pouch.
They gasped and dragged him toward the market, already chattering about what to buy.
Blue stayed back, watching.
He was happy.
And she would keep it that way.
She turned toward the road again, her mind already focused on the hidden quest: the Glimmering Frost Herb.
It wasnât just about XP or rewards. This questâif it turned out to be a chainâcould fund and empower the Robin Arrows for the operations she had planned.
And with Frost now walking among friends, her mission could truly begin.
Meanwhile, in Frentire, Fireblade eyed her 21-person team.
With the five quests Jen had provided, they'd already earned 20 silver, and everyone had gained at least one level.
Now, following another tip from Jen, theyâd pooled their coin to buy poison vials and chestpieces for the squishier classes. They split into two hunting groupsâeach assigned to target Horned Boars roaming the muddy outskirts of town.
On Jenâs advice, theyâd also picked up a mission from the Adventurersâ Guildâone of several town-wide problems linked to the local noble, Lord Heinrich. Completing any of these quests would increase Likeness with the lord, unlocking the recommendation required to leave the starter town and reach the major cities of Thirian.
Every player would eventually need to complete one of these quests to progress. This wasnât a hidden chainâjust the next major step in the core storyline.
The catch? Most teams werenât ready.
Without good gear or smart tactics, players tackling the boar threat were getting wiped. And thatâs where Robin Arrow stood apart: prepared, coordinated, and already ahead of the curve.
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âBoss,â said Happy Riddler, grinning, âour beta source is gold. My contact in a big guild says their beta gave them a similar tipâto hit one of the monster attacks outside townâbut they didnât prep like we did. They didnât know about the coin quests first. Went in blind.â
âOh?â Fireblade asked, raising an eyebrow.
Happy Riddler nodded. âThey tried to swarm a group of boars, but when more than ten players dogpiled one monster, its stats scaled. Turned into a mini-boss. They got wiped. Barely managed to kill two before full party KO.â
Fireblade folded her arms, considering.
âSo even with a beta, it depends on how they played. Our source actually thinks ahead. Thatâs rare.â
Happy Riddler beamed under the praise. âGood find, huh?â
He ran a hand through his blond hair, eyes shining. She came to mindâthe woman he called their lucky goddess.
Fireblade didnât answer, but the more she learned about Jen, the more intrigued she became.
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The teams moved out, slipping past rustling wheat fields and low fences.
They flanked a cluster of Horned Boarsâhulking things, tusks thick as daggers, their hooves churning the mud with every stomp. Foam gathered at the corners of their mouths.
Fireblade led the assault.
With a sharp cry, she lunged, both swords glowing faintly from the poison coating. Her first blade scraped harmlessly off the boarâs thick horn. It countered with a violent tail swipe, nearly catching her ribsâbut she twisted mid-step and brought her second blade down, steel crashing against hide with a jarring thunk.
The impact knocked her back three steps, boots skidding through the mud.
A second boar charged from the sideâbut Gronk, their shield warrior, stepped in with perfect timing. He slammed his reinforced buckler into the beastâs snout with a grunt, halting its momentum.
âNOW!â Gronk barked.
A mage behind him raised her staff.
Crackâa jolt of ice struck the boarâs flank, staggering it.
Arrows followed, hissing through the air as the rangers fired from their perches. Each shot carried poison. The dazed effect triggered immediatelyâboth boars slowed, their hooves dragging, their eyes glassy.
Then the berserkers and duelists closed in.
Axes. Swords. Daggers. Every strike extended the poisonâs effect, chaining the stun. The monsters couldnât recover.
âKeep your angles!â Fireblade shouted. âDonât clumpâdonât trigger the stat spike!â
The battle was coordinated chaos. Rangers rotated lookout duty, keeping watch for kill-stealers or wandering mobs. Melee units cycled in and out, careful not to draw too much aggro. Every few kills, poison had to be reapplied, costing precious seconds.
But it worked.
Boar after boar fell.
Steam rose from blood-soaked mud as the last of the herd collapsed, groaning. System messages pinged across their screens:
> â Monster Defeated â Horned Boar (Standard)
> ð¹ XP Gained
> âï¸ Robin Arrow Achievement Unlocked â âFirst to Slay a Hordeâ
Level-ups triggered for most of the groupâmany reaching Level 3, with rangers close behind.
âDo we publish the achievement?â Poison Fang asked, breathless and beaming.
Fireblade hesitated, then shook her head.
âNo. Not yet. If word gets out, weâll have every guild sniffing at our trail.â
They hit âDeclineâ on the prompt to publish to the Hall of Fame. Only a handful of teams had claimed firstsâand those were either reckless, rich, or arrogant.
Robin Arrow wasnât ready to defend their loot yet.
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By hour four, they stood outside Frentire Manor.
Fireblade stepped forward and addressed the imposing NPCâLord Heinrich, a thick-bearded noble in deep blue robes.
âSir, we read at the Adventurersâ Guild that your town is plagued by horned boars,â she said. âMay I know if we can be of service?â
The man smiled broadly. âYouâve seen my questâsplendid. Kill ten of the beasts and bring me their horns so I might judge your skill.â
Fireblade handed over the proof.
The system flashed a bright, blaring Quest Completed! message across her screenâbut she skipped the details, eyes locked on the NPC.
Lord Heinrich nodded.
âWonderful! Youâre strong indeed. These are fine trophies. Iâd like to entrust you with a taskâa real one.â
He leaned in, his voice lowering.
> âA carriage under my seal is headed for Falkenhide, the nearest major city. Escort it safely, and Iâll grant you a letter of recommendation. With it, you and your team will gain basic citizen access to Falkenhide and be allowed to formally registerâyour journey to conquer Thirian can truly begin.â
>
> âDo you accept?â
Fireblade grinned.
âI do.â
A new quest appeared. She accepted it instantly. When she checked the rewards, her eyes widenedâa full gold coin, a chunk of XP, and a time limit of four hours.
Theyâd already hit Level 3 from the boarsâbut this quest would push them to 4.
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âWhere to, boss?â asked Poison Fang, her eyes practically glowing.
âWeâve got four hours to escort that cart,â Fireblade replied. âFirst, we sell the boar parts to the guild, buy better weapons, and make sure weâre fully stocked.â
The team cheered, spirits high as they marched back toward the village.
But they werenât alone.
The teams of Robin Arrow moved out, energized and armed, slipping through the streets with practiced ease. They passed unnoticed by most of the crowdâbut not all.
A lone ranger perched behind a fence nearby, hidden in tall grass. She watched with narrowed eyes as the party moved confidently from the manor back to the market.
She opened her interface and typed quickly to her guildâs squad leader.
> ð¬ A group just left the manor. Something happened.
The reply came back almost instantly.
> ð¬ Dismiss them. We sent someone earlierâhe didnât get anything. That NPC doesnât give quests.
The ranger hesitated, then typed again.
> ð¬ But sir⦠they looked happy. And they were all grouped up. I couldnât hear what was said, but it sounded good.
A long pause.
> ð¬ Fine. Follow them. Report back.
> ð¬ Roger.
She closed her interface and slid off the fence, keeping low in the grass. This group wasnât just lucky.
They knew something.
And she was going to find out what.
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The ranger from Earth Splitter watched in growing disbelief.
The group of twenty-something players had just bought gearâa lot of it. Weapons, armor, poison, consumables. And to this point, no oneânot even top guildsâhad scraped together a single silver, let alone multiple.
She couldnât believe what she was seeing.
Her eyes narrowed as the strange group made their way toward the Adventurersâ Guild, where they spoke briefly with the clerk. He handed over a tokenânot a standard quest item. Something important.
She relayed every move to her superiors in real time.
By the time the Earth Splitter officers arrived at the rendezvous point, they were all watching from a safe distance. Cloaked. Hidden among the background clutter of wandering players.
âThatâs them,â the ranger whispered, pointing. âThe ones Iâve been tracking.â
The group of 21 was now boarding a massive, ornate carriage, unlike anything anyone else had seen. Its frame was reinforced with runed metal, and the doors bore the unmistakable crest of Lord Heinrichâs manorâa noble seal reserved only for official city-bound missions.
âWhat the hellâ¦â one scout muttered, adjusting their lens.
Earth Splitter had already scouted this route.
Their last report claimed that travel was only possible between the five starter townsâand even then it cost 40 bronze per person. That was the hard cap of progress.
Now, they stood frozen, watching.
The carriage lurched forward.
Its enchanted wheels glowed with faint white light as the NPC driver snapped the reins. Within seconds, the vehicle surged aheadâfar too fast for normal players to pursue.
Still, a few scouts gave chase anywayâsprinting, shouting, stumbling through the dust.
They fell behind within moments.
âTheyâre gone,â the Earth Splitter commander said flatly.
His jaw tightened as the team around him stared in stunned silence.
âI want to know everything about that group,â he growled. âWhoâs backing them? What corporation owns them? Whatâs the price to buy whatever data theyâre using?â
He turned toward the ranger whoâd first spotted them.
âYouâre absolutely certain? They went from the manor, to the market, to the guild, and then left town?â
âIâm sure, sir,â she said. âThey moved like they had a plan. Like they already knew the sequence.â
The commanderâs eyes darkened. His fingers twitched toward his interface.
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He opened the Global Forum and began typing quickly:
> ð LOOKING FOR INTEL â PAYS WELL ð
> A player group has already left Frentire on a manor-marked carriage.
> Will pay for verified information on what quest chain or mechanic triggered this.
> First come, first served. DM for reward.
The post went live.
And the ripple was immediate.
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ð¬ GLOBAL FORUM COMMENTS:
@CritLock69:
> wait what do u mean carriage?? im still trying to find a damn fishing rod
@SweetSorrow:
> That NPC legit told me âcome back when youâre not broke.â
> I didnât know the game had class-based financial trauma.
@MidnightSnax:
> bet theyâre testers or rich kids or both
> I hope their wheels fall off and the horses eat them
@FlameMage420:
> New conspiracy just dropped:
> âManor Cartâ is just an elaborate flex by a devâs alt account. Prove me wrong.
@BoarSlayerReal:
> I killed 11 boars and all I got was trampled. Game is rigged.
@BlueBlooded:
> @BoarSlayerReal lol shut up.
> If you really killed 11 boars, youâd be on the damn manor cart with them.
> You probably swung once, got gored, and logged off to write fanfic about it. ð
@TacticianTom:
> Hey @OP, whatâs the reward? Asking for a âfriendâ who definitely didnât accidentally stab the mayor last night.
@ThirianInsider (Verified):
> Iâve seen footage. The carriage is real. Itâs quest-bound. Those guys knew exactly what to do.
@SaltedWound:
> No way this is organic. This has corp-backed written all over it.
@MiniMog:
> If I find out one more person got to walk out of a starter town before me, Iâm uninstalling.
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Payouts were offered. Higher rewards promised. Threads splintered into copycats, reposts, and desperate theorycrafting.
Guild leaders posted bounties, some offering coin, others offering exclusive contracts to anyone who could replicate the sequence.
The panic wasnât just about progress anymore.
This was about who got out first.
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The race had begun.
And whoever uncovered the method firstâ¦
might become the second guild to leave the starter towns.