Chapter 938 - 938 Chapter 938 Going Over the ‘Loot’
D.E.M.O.N.S: Getting Summoned Weekly isn't so Bad
938 Chapter 938 Going Over the âLootâ
âThanks for the help Ludas!â said Kat as she gave Ludas one last wave before Sue teleported everyone to a park near her house. The park in question was one where everything looked a lot like candy. It wasnât edible⦠well for most demons it wasnât edible. Gluttony demons were still banned from the park in question for a reason. It was awfully strange to watch someone take a bite out of a tree that looks like a lollipop when it sounds like bark, and tastes even worse.
Lily had managed to use her trick to hide the two smaller bags but Kat was still stuck one with one oversized bag containing a single box that weighed more than Sylvie would be able to carry. A minor problem, but an acceptable one. It wasnât enough to even stumble Kat though, despite Sue once again dropping them from the sky so she had an excuse to wobble. Sue quickly led the group off the path to one of the better, but secluded, spots to sit down.
They were led to a weird set of fairy floss like bushes that Sue flopped down on top of. The bush deformed around Sue and acted like a bean bag rather then a plant. Sue also dropped her own bag off to the side and gestured to one of the other plants nearby. Kat took up her own seat, and Lily transformed right on Katâs lap. It took a bit more manoeuvring to drop the bags off to the side but were situated before too long.
âI still canât believe you have so much money!â said Sue with no small amount of awe.
Kat couldnât help but blush. Apparently, Xiangâs Contract was rather lucrative. She skipped all the way up to 10 Pyre. Without context that didnât seem like much at all⦠but it was enough for a small apartment in some of the less desirable areas of the hub, or enough gold to crash the world economy. It wasnât big money in demon terms⦠but for a demon that hadnât even been doing Contracts for a year it was a positively decadent amount.
The most expensive game, âClash of Gods in a Mortal Worldâ cost about 50 Fireplace, which was still outrageously expensive. Apparently it was one of, if not the most expensive non-enchanted game you could buy that saw regular production runs. It was the equivalent of going into a mortal board game shop and walking out with a BMW instead. Of course to the now, apparently rich Kat, it wasnât a problem at all, but she didnât know what to do with that kind of money.
Clash of Gods in a Mortal World or just âGod Clashâ was considered the pinnacle of strategy games. Not just enchanted, but unenchanted as well. You and your opponents were two competing âgodsâ stuck together with just one world. Both started with a kingdom dedicated to them, and your job was to conquer the world. The part that was rather tricky came in the fact that it had multiple levels of play.
There was of course, the highest level, using your godly abilities to shape terrain, cause plagues, and destroy cities⦠but your opponent could reliably counter those sorts of things with their own powers. The layer below that was kingdom management. You had to manage the troops logistics, look out for spies, convert diplomats, and try to annex or conquer the smaller kingdoms that also populated the map.
The final layer was your âHeroâ unit. Each god could empower one person as their chosen âchampionâ at a time, and you could directly⦠for the most part⦠control that hero unit to make major impacts on the world. Heros were more limited then godly pieces in terms of powers, but in exchange the enemy god couldnât attack them directly either. The only other strange thing is that âgodsâ were encouraged not to clash with their hero units. The âheroâ that attacked first suffered all manner of penalties, like forcing the next hero unit to enter the field a generation late, at half power or other problematic issues.
.....
It was a lot like three games in one, but each layer was connected. The whole thing had hundreds of cards, thousands of little pieces and frankly the rules went way over Katâs head. Lily was able to keep them all together⦠in theory. In practice she wanted NOTHING to do with the game either. It was closer to an exercise in balancing spreadsheets and risk management instead of a board game in her mind. Absolutely perfect for Sylvie and Callisto to go ham with.
Sure it might take up a whole dining room table sized play space, but Kat was sure theyâd find some way to manage it if they started enjoying things. If God Clash turned out to be the Sylvieâs favourite gift well⦠there were a number of expansions for the game they hadnât even bothered to look at. Those would be perfect for next year. Oh, that was one other thing. âTurnsâ took place over in game months and years. Actually playing the damned thing took âUpwards of 100 subjective hoursâ so it wasnât getting finished any time soon.
âI didnât realise I had that kind of money either⦠I mean⦠Iâd say I was overpaid a bit⦠but I did fight someone at Rank 4 and I was away for months soâ¦â Kat said with a shrug.
Sue shook her head, âKat, some people take Contracts for years and still get paid less. Overpaid is underselling it,â
Kat shrugged, âWell it does make me glad I didnât bother quibbling about how much money I ended up with the first time,â Sue just shook her head in annoyance.
The second game they bought wasnât as complicated⦠though that was only from one perspective. It was called âDown with the Demon Kingâ or âDDKâ. This game was split into two asymmetrical teams, the Demon King of course, and the Heroes. The heroes played in a team of four to six players and it was there job to try and take out the Demon King. Each of the players had to pick a class, and were encouraged to work together.
They advanced down the board based on the roll of a dice, and could either move together or split up, though of course, splitting the party carried heavy penalties. Sometimes it was worth it⦠usually it wasnât. The hero team was very simple to play. Just fight monsters with dice and some basic cards, perform âquestsâ for gear and eventually make it to the Demon King. The cards were all simple, the weapons were all basic upgrades. It was more about making sure the classes worked together.
The Demon King on the other hand had to manage a bunch of resource tiles, troop logistics, and a sort of background war with a non-player kingdom that was trying to help the heroes out. The Demon King had to fight tooth and nail through a bunch of complicated nonsense to get even small bonuses against the heroes⦠and was likely to still lose anyway even if they managed to play out of their mind. That was how the game was designed.
Kat felt like Callisto would happily take the Demon King role most of the time, and Sylvie might eventually get there if she made some good friends that didnât mind playing against her in that role.
Apparently the game was intended for parents of high rank to play against children. They really amped up the difficulty of the Demon Kingâs gameplay to make it nearly impossible for a child to play at all. The Demon King was more of a dungeon master and watcher for the group rather then a true obstacle unless they wanted to really dig into the games system and eek out minor bonuses. The real test of skill was just how prosperous the land was after the Demon King was defeated.
There was âProsperousâ where the Demon King was basically a good thing. All the resources gathered during the quest going to making the kingdom even better. Below that was âBoom Timeâ where the Demon King encouraged the kingdom to come back stronger, with âBeaten but not Brokenâ being a⦠more middling stage. Where the Demon King failed, and everyone celebrated but it was a hard fought thing. The final two stages were âDevastationâ and âDemon King Victoryâ but according to Ludas, most people considered âDevastationâ a loss as well. The kingdom would be all but destroyed, many people lost to the war. Well, that was the background lore for it anyway.
The final gift wasnât all that special. It was just a rather nice chess set carved out of what looked like, and were in fact, gemstones. Kat grabbed it because it was super cheap by her new standards. It was only 10 Candle. Basically, a steal. It wasnât enchanted, but the gemstones were real. Kat⦠might just not tell anyone that last part.
Oh⦠and Sue got her own game⦠but⦠really⦠itâs⦠well âhighly inappropriate for childrenâ is putting the depravity levels lightly.