Prologue
Location: Magicon Empire; Valterion Duchy; Valterion System; Nua; Alburgh; Valterion Mansion
Itâs a rainy night in the city of Alburgh. Marcus Chandler walks through the quiet hallway of his employersâ mansion. Itâs rather small compared to the status those two enjoy within The Empire, but everything feels comfy and homey. Thunder sounds outside, and Marcus flinches.
How did it come to this? I have to stop! I just canât, she's so young⦠But my parents.
Marcusâs thoughts race. He canât believe what heâs about to do, but he doesnât stop either. The fear for his parents drives him further. Finally, he reaches his destination: The room of the one person he is responsible for. Itâs also the person heâs about to betray the most. Not that she will know, as sheâs barely two years old. Opening the door, he lets out a silent sigh of relief.
At least she is asleep.
The young Utility Mage stops right at the threshold, his thoughts race again.
I have to stop. Call the Valterions, they know what to do!
Then his eyes unwantedly slip back to the minimized video message at the top right corner of his vision. A constant reminder on his holographic interface. The message from the pirates! The message where they tell him that theyâve kidnapped his parents, and what he has to do to save them.
The timing of everything⦠Just when the Duke and Duchess are out to deal with problems at the border.
Thinking of the Duchess, Jasmine Valterion, he suddenly remembers something.
Sheâs got a magical connection to young Miss Sara! Thatâs it. Iâll save my parents, then Lady Valterion can swoop in and deal with the pirates.
With a silent nod, and his fears a bit lessened, Marcus walks into the room and lifts the little girl out of her crib. Turning around he notices a glint of silver around her neck and carefully tucks the necklace under her clothes.
Maybe they wonât notice it and let her keep it.
Two-year-old Sara Valterion turns around and snuggles into Marcusâs broad chest. He slowly leaves the room and makes his way back toward the entrance of the Valterion mansion. Cautiously walking along the hallway, he looks left and right. There is no one in sight, as expected. The Valterions are always light on servants, relying fully on Clara, the mansionâs AI. An AI, whose chip he conveniently pulled out of her slot in the house and put into a shielded container before he came even close to Saraâs room.
Marcus reaches the entrance and steps outside. He lifts his hood to protect his face from the pouring rain. Then he glances at the little girl in his arms. Sheâs not at all clothed for this weather. The twenty-seven-year-old Senior Mage stops and casts two spells in quick succession: A telekinetic field above their heads to keep out the rain and another spell to keep young Sara Valterion warm. Then he steps into the rain. Looking back, a shiver runs down his spine.
Iâm ruining my futureâ¦
Still, he turns back and continues walking.
Theyâll get her back. Who else if not them? Jasmine and Aidan Valterion are the most powerful Mages I know.
Just a few hundred meters away from the mansion, a new message notification appears on his interface. He taps it and the message opens. Keep walking, we will guide you to your destination.
They are watching me! Or at least a spell is.
Following the constant messages, he arrives at a landing pad at the edge of the high-class district of Alburgh. A small shuttle is already waiting and a new message tells him to get in. Sighing, Marcus does so, and the shuttle lifts off. It heads off to the west, right past the giant towers that form the center of the city. Further and further, until it arrives at an older hotel complex at the edge of the city, that has probably been out of service for the last fifty years.
Looks like I reached my destination. Maybe I can take them down?
His musings end up in the negative when he exits the shuttle and feels the magical power blasting out of the hotel.
Shit, Master! And A&D as well.
Marcus slowly starts making his way inside and carefully steps over debris while hoping not to wake up the little girl. His senses tell him where to go and so he makes his way up to the third floor. Steeling his nerves he opens the door which connects the stairway to the attached hallway, he absentmindedly notes that itâs only held in place by the top hinge.
âWelcome Marcus, come in, come in.â A deep voice calls out from further down the hallway. Marcus continues walking and finally enters the room. Just to be greeted by half a dozen people. The almost two-meter-tall man in the center is obviously the leader he felt from outside the building. He has an impressive beard, which contrasts with his baldness.
Powerful. But nowhere near the Valterions. Still way out of my league.
Next to the leader is a smaller man with greasy dark hair. He looks like he is deep in concentration. Next to him stands a blonde woman with just a little bit of tan, also not focused on the surroundings. They feel like Mages as well, but not as strong as the leader.
A Master and two Seniors like me. Hmm looks like another A&D and Space? Thatâs rare. Are they casting?
The other three people carry laser rifles, but they are directed onto the ground rather than on Marcus. He shrugs inwardly.
Besides their leader, they are pretty much useless anyway.
They all wear slightly older, ill-fitting shipsuits, screaming pirates, but something about their posture feels unsettling in the back of Marcusâs mind. They stand a bit too disciplined.
âThank you for coming Marcus.â The leader says while gesturing to hand over little Sara to the Space Mage woman.
Marcus complies and starts walking over. âWhat happens now? Where are my parents and what do you want with her?â He asks in quick succession, indicating young Miss Sara.
âNow, we are going to leave. Thank you for your cooperation. As for your parents, you will find them in the basement, unharmed.â The leader turns to the other A&D Mage and gives a go-ahead sign. Marcus feels a spell originating from him which quickly settles around Marcusâs head, clamping down on something in his mind.
Shit, what is this spell? Feels a lot like Lady Valterionâs secrecy spell.
âWhat have you done to me?â He asks.
âThat spell prevents you from telling what has happened, so that you donât go running away, calling for the Valterions. It will wear off over time. Once it has, tell them to await our ransom note. Goodbye.â An accented voice answers him, coming from the Mage who had just cast a spell. He nods to the leader, who in turn nods to the Space Mage and they all vanish in a purple flash with a slight pop of displaced air.
Marcus, now alone in the room immediately starts casting a Communication spell to inform Lady Valterion, only to realize that the other Mage spoke the truth as his spell breaks apart before he can activate it. Internally Marcus is screaming bloody murder, but there is nothing he can do besides waiting.
Sighing he turns around and rushes back towards the stairway. With a flick of his wrist, his telekinesis moves the now broken-down door out of the way. He races down the stairs, two at a time until he arrives in the basement below. A thought creates a floating light, which he sends ahead, following close behind.
âMom? Dad? Can you hear me?â He shouts down the hallway, just to hear an answer a little bit later.
âMarcus? We are here!â The Utility Mage starts running after the voice till he finds his parents bound onto old wooden chairs right in the center of an old storage room. Another burst of his power has their restraints falling to the ground and Marcus rushes in to envelop his parents in a tight hug.
âWhat happened, why did they take us? Are we safe now?â His mother is asking, but again the words wonât leave his mouth.
âI canât talk about it, Iâm sorry, but yes, the kidnappers are gone.â
âNonsense, you donât have to hide anything from us. We know who you work for and weâre incredibly proud of you,â his father starts to talk but before he can go further, Marcus interrupts him.
âNo, thatâs not it,â he says, âIâm physically unable to speak about it. A fucking spell.â
âOh,â his father answers. âWhat now?â
âI must return to the mansion, something happened, I canât tell you more. Iâm sorry, I need to leave. Iâm glad you are safe now!â
Without further words, Marcus turns around and sprints out of the basement. He rushes back toward the center of the city and calls another shuttle along the way.
The narrative has been illicitly obtained; should you discover it on Amazon, report the violation.
I have to go back, maybe I can somehow reach Lady Valterion!
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Location: Magicon Empire; Valterion Duchy; Valterion System; Black Tigress
Commander Frank Stilberg of the Black Tiger Mercenary Company lets out a sigh of relief after arriving back on his ship. âMary, do you think he bought it?â He asks the woman who just transported himself and the others back to their ship the Black Tigress after the successful kidnapping of Sara Valterion.
Mission accomplished. Iâll never do that again. And weâre not even close to being safe.
âIâm not sure,â Lieutenant Mary Baker answers. âHe was dumb enough to kidnap the child, but well, we donât make believable piratesâ¦â
Frank shrugs. âNot that it should matter too much. We have to get out of here. Letâs meet the Doc to finish this. Tigress, please open a shipwide channel.â
The shipâs AI is quick to answer. âAcknowledged Commander, the channel is open.â Frank takes a deep breath.
Frank takes a deep breath. âAttention all crew, the mission was a success, prepare for emergency jumping, I repeat prepare for emergency jumping!â
Frank and Mary continue walking toward the medbay of their mid-sized starship. Tigress automatically opens the door when they arrive and they step in to see a frowning man in his forties. He has dark hair and a slightly hooked nose. Mary lies the girl down on the operating table while Frank speaks to the doctor.
âHey Doc, you up for this?â
The doctor frowns even deeper. âIs this really necessary? This goes against my oathâ¦â
Frank nods slowly. âUnfortunately, yes. We have to inhibit her power, or the Duchess will find us within seconds. Also, our mysterious contractor promised to remove it once we handed her over.â
The doctor sighs. âFine, give me the Artifact, Iâll do itâ¦â
Frank opens one of the pockets of his shipsuit and takes out a small square piece made out of an unknown material. It looks like metal, but it isnât. Itâs so much more. He shakes his head.
Just who contracted us? This is a Real Artifact. Those things are rare and expensive as hell! I would have been tempted to sell it instead of doing this mission, but thatâs probably something one of a kind and he would have known immediately. And I donât want to cross him. That one meeting was enough. Heâs scary as fuck!
The doctor takes the Artifact and looks it over for a moment. âWeâre taking her chance at being a Mageâ¦â He shakes his head as well, then steps over to the operation table and injects a mild anesthetic into the sleeping two-year-old. After a short moment, he makes a small cut with his laser cutter on her lower abdomen, right where the human magic core is located. Grabbing some metal tweezers, he carefully takes the Artifact and inserts it into the cut he just made. The Artifact liquefies and surrounds the tiny core with an almost invisible coating. It fully inhibits any power leaking out from it and she suddenly feels mundane to Frankâs senses.
Seeing the Artifact successfully implanted, Frank sprints to the bridge of the 200-meter ship, while the doctor finishes his work. Just as he arrives, he shouts to the other Space Mage on duty to jump the hell out of the system. He doesnât hesitate and with a little shudder, the ship moved 35 light years in an instant. The Space Mage lets out a groan and staggers back toward a nearby seat. Mary arrives on the bridge and gets into position. She concentrates, then her power flares up and they move another 80 lightyears and arrive at the edge of a populated system. Frank wipes away a drop of sweat and gives the order to move to the nearest wormhole connection as fast as possible.
We have to keep moving. I hope the double non-wormhole jump drives them off our tail. With the Artifact, the connection should be gone, and we jumped along busy routes. That should make Tracking spells impossible.
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Location: Magicon Empire; Valterion Duchy; Valterion System; Nua; Alburgh; Valterion Mansion
âCome on you stupid spell wear off!â Marcus has sweat running down his face, partially from the running, but also from the fear for the girl he just gave away.
I need to find a way around the spell! Maybe I can write it down? Letâs try it. Where is the papâ¦
There is a massive flash of magic power inside the mansion. âWHERE IS MY DAUGHTER?â Marcusâs brain shorts out and he finds himself running in the direction of the voice. Tears are running down his cheeks, he tries to speak, but again no sound leaves his mouth.
âWell? Speak Mr. Chandler!â The striking, auburn-haired woman shouts, her piercing green eyes somehow glaring down at him, despite her shorter height.
âIâm sorry my lady, I canât.â
âWhy the hellâ¦, ohh.â She notices the spell around his mind. A flick of her wrist has it dissipating. âNow speak!â
âLady Valterion, Iâm truly sorry, but I had no choice. They had my parents. They took her.â Jasmine Valterionâs eyes blaze with power, but nothing happens to Marcus. He suppresses a sigh of relief.
Taking a deep breath, she speaks. âTell me everything. But be quick.â
âThey looked like pirates, sent me a message with instructions and a video, holding my parents at gunpoint. They knew you were out. So, I took young Miss Sara to the exchange, hoping to contact you right after my parents are safe, so you can track them down through your connection, but they took away my ability to speak about it, so⦠Wait, how are you here?â
âIâ¦I lost my connection to her; I cannot sense her anymore.â
Marcus blanches and falls to his knees. âIs sheâ¦?â
âNo, no I would have felt that. She simply vanished. I donât know how. Do you know where they went to? And you said they looked like pirates, were they?â
âThank magic! Noâ¦I donât know where they went, they teleportedâ, Marcus replies. âBut they wore shipsuits, unmatched colors, and old, thatâs why I thought pirates, but their postures screamed military training.â
Jasmine grimaces âfuck, they probably left the system already. Wait here, we will talk in a moment, Iâll inform my husband. Miranda, please warm up the Sulfira.â
âAs you wish Jasmine, the Sulfira is ready in five minutes. May we find your daughter as soon as possible.â Her AI replies in her head just as she vanishes.
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Location: Unknown; very far away from the Magicon Empire; Black Tigress
Two weeks and many more jumps later, Commander Frank Stilberg begins to relax.
I think we lost them. If they havenât caught up yet, they wonât find us. We did too many jumps. Just a few more days and we can get our payment. Weâre almost at Terthia. Then we disappear.
His crew is exhausted, and he also has hardly slept in the past few days. The Black Tigress is currently overtaking an older freighter heading toward the closest wormhole. An announcement sounds from the ceiling-mounted speakers, cautioning the crew to be ready for another jump. Bleary-eyed officers watch their stations and the Space Mage on duty gets ready for navigating through the wormhole. Curse words can be heard coming out of the communication station. The freighter Captain is clearly unhappy with their overtaking, but nobody has the energy to care.
âThree, two, one jump.â He counts down and the ship enters the wormhole. The forward-facing reinforced windows darken to counteract the bright lights of wormhole travel. For the next few hours, the shipâs fate lies in the hands of the Space Mage and his navigational AI.
A while later, Frank readies his crew and himself for the return to normal space. A countdown appears on the forward-facing window. Just as it reaches zero and the Black Tigress exits the wormhole, red lights begin to blink, a siren sounds, and something hits their energy shield.
What the hell? Debris? How? Wormhole exits are always kept clear!
Frank casts a quick ship-enclosing Shield spell, extremely inefficient due to the short casting time. Each hit is a massive blow to his reserves. âStatusâ, he grunts, a particularly big piece of debris hitting his shield.
âWe jumped right into a field of debris Commanderâ, the sensor officer calls out, âand Iâm detecting multiple smaller contacts, no transponder IDs.â
Pirates! But why� Shit, the freighter! It jumps in here and shatters, all the reinforced cargo containers free for the taking. Damn it, why did we overtake them?
âEveryone prepare for engagement, and shoot down the debris, I canât hold it much longer!â
âAye Commander!â The ship's point defense lasers start firing and the crewâs weaker A&D Mages start flinging out spells to destroy the bigger pieces.
The Black Tigress starts moving out of the debris field while gunning everything around her down. Frank recasts the Shield spell, this time properly with a double layer then starts pulling together his power to send out an attack on his own. His target is one of the two bigger pirate ships they found hiding behind a bigger piece of debris. The shipâs energy shield flashes red and shatters, the whole ship is cut in half and explodes shortly after. The older ship and her non-Mage shielding donât stand a chance before the Master Mageâs power. But the attack doesnât come without cost, Frankâs reserves are running low. The inefficient shield at the beginning took its toll!
Lots of new signals start appearing on the shipâs screen, emerging from over eighty bigger pieces of debris.
Missiles! Must be their contingency plan, and now they throw them all at us, looks like they hate being fired upon, fuck. Where did they even get so many? Thatâs a full loadout of a military ship. We canât stop them⦠Maybe at full power, but like this? Missiles are the most effective weapons against Mages. Fuck!
Frank curses and his crew looks wide-eyed on the screen. âTigress, shipwide.â
âAffirmative.â
âAll Mages, does anyone have power left?â He only gets negative responses. They could try to shoot down the missiles with their lasers, but Frank notices there are just too many. He makes a decision. âAll hands, abandon ship, I repeat, abandon ship. I will tank the missiles. Itâs been an honor.â
The bridge crew stands up and salutes. âWith all due respect sir, we will stay. Better quick, than a slow death as slaves.â Frank nods and the ship starts moving towards the missiles.
âTigress, private channel to Lieutenant Baker please.â
âChannel is open.â
âMary, please take the girl and leave, she doesnât deserve this. But you canât tell anyone who she is or everyone surviving today will feel the wrath of The Empire.â
âI will Frank. No one will ever learn the truth. May you be one with magic.â
Shortly after the Black Tigress starts spilling escape pods and continues accelerating towards the missiles.
We should never have taken this job.
The Black Tigress explodes in a giant fireball.
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Location: Estriduros Republic; Acordus System; ERS Davidson
âReport.â Captain Trilduro shouts after entering the bridge of the Davidson, minutes after a rather rough awakening due to the intercom in her room.
âCaptain,â her XO, Lieutenant Commander Xetru salutes her, âweâve located a small pirate flotilla arriving in the system. If we leave now, we can catch them before the next wormhole.â
Finally, something to do, the Acordus System is boring as hell.
âMake it happen, Commander,â she responds, âcan we take them alone?â
âYes, the biggest ship is half our size. There are two smaller gunships and a small, unarmed carrier, likely to carry all ships except the corvette through wormholes.â
âAlright, wake me when we are an hour out, you have the conn.â
Letâs do this.
Captain Trilduro stands up from her seat and addresses the bridge crew. âWe all had a few relaxing weeks here in the system, but we need to get back into the swing of things now. Look, sharp everyone! Ensign Jordari, please open a channel.â The Ensign does as ordered and nods to the Captain to start speaking.
âUnknown pirate vessels, this is Captain Trilduro of the Cruiser ERS Davidson you are outgunned, and you canât run. Power down your drives and prepare for boarding, Trilduro out.â
âCaptain, one of the gunships is trying to run.â The officer manning the sensor station says.
âDisable it, Lieutenant Gardner.â The Captain gestures to the tactical officer. Seconds later twin railgun projectiles impact the exhaust of the gunship, disabling its drive. The other ships quickly power down and are preparing to be boarded.
A few hours later, Captain Trilduro gets a ping on her interface. âCaptain, the pirate ships are secured, and we found prisoners. They are wearing some uniform, probably mercenaries, including a collared Space Mage. There also is a little girl, without parents. The mercenaries say, sheâs the only survivor of a freighter they were hired to protect.â
Mercenaries captured by pirates? Are they incompetent? And a little girl?
âThank you, Sergeant Sezlo. Secure the former prisoners in the mess hall and put the pirates in the brig. We will deliver the girl and the normal prisoners back to Acordus 3. There should be an orphanage to take care of her and the others can find some jobs or whatever. We will keep the mercenaries and take them to Estriduros. Maybe we get some recruits."
And maybe I finally get my promotion.
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