Training Overview
Skill Experience Earned
Force Ward: 9104 [Rank Up]
Mana Manipulation: 48
Training Overview
General Experience Earned
Mana Use: 13000
Skill Experience Earned
Force Ward: 6136 [Rank Up]
Mana Manipulation: 240 [Rank Up]
Training Overview
General Experience Earned
Mana Use: 14000
Skill Experience Earned
Mana Manipulation: 336 [Rank Up]
Attributes
Richmond Rain Stroudwater
Level 18
Experience: 22749/22750
Dynamo
Health
200
Stamina
200
Mana
5100
Strength
10
Recovery
10
Endurance
10
Vigor
10
Focus
10
Clarity
200
Free Stat Points
0
Statistics
Total
Base
Modifier
Health
200
200
0
100%
H.Regen
100/day
100/day
0/day
100%
Stamina
200
200
0
100%
S.Regen
100/day
100/day
0/day
100%
Mana
5100
5100
0
100%
M.Regen
1.67/s
0.21/s
-0.05/s
820.0%
Movement Speed
10
Perception
20
Resistances
Heat
Cold
Light
Dark
1
0%
1
0%
1
0%
51
0%
Force
Arcane
Mental
Chemical
1
0%
1
0%
1
0%
1
0%
Skills
Aura Metamagic
Tier 0
Amplify Aura (10/10)
Multiply aura intensity by 200%
Multiply aura mana cost by 300%
Extend Aura (10/10)
Extend aura range by 10 meters
Multiply aura mana cost by 300%
Tier 1
Aura Focus (10/10)
Focus on an aura to boost its output
Multiply aura intensity by 300%
Multiply aura range by 300%
Multiply aura mana cost by 300%
User loses all external senses while focusing
Aura Synergy (10/10)
Increase all aura output by 1.0% for each rank in any aura
Effective boost: 80.0%
Tier 2
Aura IFF (10/10)
User may exempt entities from direct aura effects at will
Selected entities receive 0.0% aura output
Defensive Auras
Tier 2
Force Ward (10/10)
Increase physical resistance by 54% for all entities
Range: 18 meters
Cost: 1 mp/dmg mitigated
Magical Utility
Tier 0
Intrinsic Clarity (10/10)
Multiply base mana regeneration by 300%
Intrinsic Focus (10/10)
Multiply base mana by 300%
Tier 1
Channel Mastery (10/10)
Allows intuitive control of channeled skill intensity
Minimum skill intensity: 0%
Maximum skill intensity: 200%
Skill mana cost modified by intensity adjustment
Mana Manipulation (3/10) Exp: 24/800
Allows internal control of mana
Allows expulsion of mana to environment
Allows transfer of mana to and from capacitive items with direct contact
Maximum transfer rate 360.0 mp/s (fcs)
Tier 2
Magical Synergy (10/10)
Enables limited synergistic cross-coupling of magical attributes
25.0% of Focus contributes to M.Regen
25.0% of Clarity contributes to Mana
Offensive Auras
Tier 0
Immolate (10/10)
132-151 heat (fcs) damage per second to entities and environment
Sufficient damage causes ignition
Range: 18 meters
Cost: 50 mp/s
Refrigerate (10/10)
132-151 cold (fcs) damage per second to entities and environment
Sufficient damage causes slow
Range: 18 meters
Cost: 50 mp/s
Utility Auras
Tier 0
Purify (10/10)
Purify poison, corruption, and contamination
Range: 18 meters
Cost: 100 mp/min
Winter (10/10)
Boost M.Regen by 180% for all entities
Range: 18 meters
Cost: 10 mp/hr
Tier 1
Detection (10/10)
Sense selected items of interest
Not occluded by mundane materials
Resolution: 2.07 mm
Range: 18 meters
Cost: 10 mp/s
Essence Well (10/10)
Transfer mana to all entities within range, including user
Transfer Rate: 18 mp/s
Efficiency: 20%
Range: 18 meters
Velocity (10/10)
180.00% boost to speed for all entities
Range: 18 meters
Cost: 10 mp/s
Free Skill Points: 1
Inventory
Equipped
Dark Revenantâs Armor [Bound]
Durability: 1,898/13,338 [1,309]
Hardness: 804 [207]
Material: Dark Steel
Mana Conversion: 99.9%
Mana Saturation: 0/13,202 mp
Mana Dissipation: 92 mp/s
Mana Capacitance Rune
223/14,209 mp
Import Efficiency: 1%
Export Efficiency: 0%
Enhanced Durability Rune [Active]
+12,029 durability, 20 mp/day
Enhanced Hardness Rune [Active]
+597 hardness, 25 mp/day
Enhanced Dark Resistance Rune [Active]
+50 dark resistance, 20 mp/day
Dark Regeneration Rune [Inactive]
+1 durability/s, 0.8 mp/s
Unequipped
Strength Ring [Depleted]
Durability: 3/14
Reservoir
0/90 mp
Strength Enhancement Rune [Inactive]
+10, 2.4 mp/day
Focus Ring [Destroyed]
Durability: 0/15
It is going to take me forever to charge up this armor. Three days of traveling, and soooooo much mana pumped into it, yet the charge has barely budged.
Now, I know roughly how much I was using, and from that, I know that the experience ratio on mana manipulation is crap. Auras get 50% of the mana that I use on them; at least, all of mine do. Not sure about the ones I havenât taken yet. The ratio for Mana Manipulation is more like 1%. I could be rounding when I shouldnât be, but Iâm pretty sure thatâs what it is based on the training dialogs. I donât think the system would pick a weird number like 0.9%.
That means I can figure out exactly how much mana I spent over the three days since Iâve had the skill, rather than counting in mana pools. Iâll just assume it all went into the armor. My flailing around before I figured out capacitance wonât be that important. It can go play with the rest of the rounding errors. 48 + 240 + 336 is 624, so 62,400 mana went into the armor, not counting what Iâve added since this morning.
The hardness, durability, and resistance runes consume 65 mana a day. At least, they would, if the dark regeneration rune didnât drain things dry every night and shut them off. Itâs a good thing that the durability rune shutting off doesnât affect the current durability, just the max. Iâd never get this thing charged if that was the case. Having the current durability greater than the max is weird, but it doesnât look like it does anything bad.
Anyway, call that 65 x 18 / 24 to compensate for the time that everything was shut down. Thatâs probably close enough. Dark regeneration usually kicked in once we put out the Lunar Orbs for the night, and I recharged it right away each morning. Moving onâ¦to long division. Yay.
â¦
Thatâs 48.75 mana. I think Iâm getting better at this. I just did that in my damn head. No paper required. Overmana is great. I might not need that calculator after all, not that Iâd say noâ¦
What was I doing? Oh, right. Three days. Thatâs 48.75 mana, times 3, soâ¦146.25. Humm. So, I pumped 62,400 mana in, and the efficiency on the rune is 1%, so thatâs 624 mana that should be in the capacitor. Oh, thatâs how much experience I got for Mana Manipulation. Funny coincidence. Anyway, 624 minus the 146.25 is 478. Screw the decimals. That means there should have been 478 mana available in the armor for the regeneration enchantment to work. It repairs one durability per second at a cost of 0.8 mana, so 478 x 0.8. No, wait, 478/0.8. Thatâsâ¦
â¦
597.5 durability that the regeneration rune should have provided. The armor shows 1,898 durability, and the base is 1,309. I know I didnât get hit, so thatâs 589. Off by less than 10. Nice. Everything is making sense. Also, fuuuuuuuuuuuuuuck this is going to take forever. Why, Tallheart, why?!
I donât see why he bothered to make the armor bindingâbound? Whatâs the correct conjugation? Bindable? Whatever. Itâs bound now. He needn't have bothered. Iâm the only one who has a damn hope of ever charging this thing. New goal: get at least 500 mana into the capacitor every day, even if I have to spend a few hours in the tank charging it each night before bed.
â¦
Wait a damn second. I can use Mana Manipulation and Winter at the same time. Mana Manipulation isnât an aura, so thereâs nothing stopping me from just leaving it on all night the same way I do with Winter. Winter + Aura Focus + Channel Mastery + Amplify Aura + Mana Manipulation = Profit.
How much profit?
Winterâs boost would be 1.8 x 2 x 3 x 2, so 21.6 times. Add 1 for the base rate, 22.6 timesâ¦come on statistics window, change the unit, thank you, 22.6 x 756 mp/hr is 17k mana an hour. Sleeping for 8 hours meansâ¦136k, ish. 1% efficiency means 1,360 mana going in the armor each night. Thatâsâ¦less bad. I can work with that. I just need to convince Mana Manipulation to stay on overnight and I should be golden. See? Who says math is useless? I wish Iâd thought of this three days agoâ¦
Rain dismissed all of his windows and reached up to rub his eyes. The metal of his gauntlets was cold on his eyelids, but that didnât bother him. He flipped his visor down and stood, looking around the tavern. The place was starting to get a little busier, but it still wasnât too bad. Jamus and Carten had left a while ago, heading off to take care of their own business in the city. Heâd meet up with Jamus at the guild tomorrow afternoon. Carten had said heâd be around for a few days, but after that, he was going back to being an adventurer for hire.
It was nice working with you, Carten, you magnificent meatball.
He got up and stretched. It was time to go be an adventurer. Heâd decided to see if there were any quests he could finish quickly today before heading out to Tallheartâs clearing. He would come back into the city tomorrow to shop, assuming he had enough money to make it worthwhile. He was currently sitting at a cool 6 Tel. He grabbed his ugly pack and made his way out toward the quest hall.
I might have gotten a bit carried away with all the chicken and beer. At least I figured out how to get purify to work on the alcohol. Itâs a matter of perspective like Ameliah said. If I think of it as a poison, I can clear it right out of myself. Handy. Iâve officially had my last hangover. I just wish I didnât have to concentrate so damn hard to do it. Iâm going to give myself a nosebleed one of these days. Itâs definitely more than just my opinion that matters. It feels like Iâm fighting everyoneâs collective definition about what is and isnât a poison. In the immortal words of Adam Savage, âI reject your reality, and substitute my own!â. Wait, wasnât that from The Dungeonmaster originally? Whatever, it still applies.
Rain walked down the hallway toward the quest hall, leaving the warmth of the tavern behind. By the time he reached it, heâd bumped the cloak up to number one on his shopping list.
The room was still deserted. Gus was the only occupant, wrapped in a blanket behind his desk. He looked up when Rain walked in. âOh, itâs just you.â
âHi again, Gus. Slow day?â
Gus laughed. âYou could say that. Give it a few hours. Once we start accepting petitions, it will be packed in here.â
âPetitions?â
Gus nodded. âThe guild accepts new quests starting after fourth bell. The ones that get approved will be posted tomorrow morning.â
âOh, I get it,â Rain said. âThatâs smart.â
Gus shrugged. Rain walked over to the board, inspecting it. The pickings were slim. He noticed that the quest to kill the giant slime in the sewer was still there. Its level was listed as 7 and the reward was 20 Tel. No wonder nobodyâs taken it. It hardly seems worth the effort. I think the reward for the beaver-thing was the same, and that was only level 3. Iâll still take it, though.
Rain reached out and grabbed the posting. He wasnât sure that heâd have time to do it today. Iâm also not sure I want to go alone. Maybe Iâll take Val with me if I can find him. Heâs the revenge type.
There were only two other postings on the board. One was a request for a healer, something Rain wasnât qualified for at the moment. The other was a small posting down at the bottom. It had a symbol Rain didnât recognize. Huh. Whatâs this? It looks like a white flame. Thereâs no description, just some numbers. I guess Iâll need to ask Gus.
Rain grabbed it and brought the two slips of paper over to Gusâs desk. Gus looked at the giant slime and snorted. âSticking to what you know, eh?â
Rain smiled behind his helmet. âYup.â
âYou sure you can handle this one? Itâs level 7. I shouldnât need to tell you itâs dangerous. You saved the last idiot who tried it.â
âYeah, I think I can handle it. I was thinking of asking the idiot in question to come with me, in fact.â
âOh, so heâs still alive too then? Good for him. Fine. Iâll mark it down as accepted. Do you want to list it under a team name, or as a solo?â
A Solo? âWhatâs the difference? Why does the guild care?â
Gus sighed. âCan we talk for a minute about how fucking odd it is that you learned to speak in a few weeks? The last time you were here it was all pointing and grunting, but now you barely even have a damn accent. You werenât faking before, were you?â
Rain laughed. I probably shouldnât tell him too much. âNo, I wasnât faking. Itâs to do with my build. I have a really good memory. That said, Iâm still kind of new around here. Thereâs a lot of stuff that I wonât know, even if it seems obvious. Iâve got a few questions, if you donât mind.â
Gus sighed. âAt least we donât have to do a damn puppet show this time. Fine, Iâll play teacher. Not like Iâve got anything else to do.â
Rain laughed. âYeah. That sucked. So, solo versus team quests. The guild lets you form a team?â
Gus shrugged out of his blanket and pointed to a shelf behind him. âThese are the roll ledgers for solo adventurers.â He pointed to a different shelf. âThose are for teams. There isnât much difference, really. Youâre free to do solo quests with help from others. They wonât get any credit from the guild, though.â
âCredit?â
âYes, credit. The guild keeps track of everything you do and gives you a score. Itâs how we rank the capability of our members, and of whatever teams they form.â
âOh, really? Whatâs my score?â
âGive me your badge,â Gus said. Rain handed it over. Gus glanced at the number on the back before turning to grab one of the ledgers off the shelf. He flipped through it, turning to a page with Rainâs badge number written at the top. There were some squiggles on the page, but to his surprise, he couldnât read them. The rest of the page was blank.
Gus laughed. âYou donât have a contribution score. You have a contribution debt of two hundred thirty-seven.â
âWell, shit. How much would taking care of the slime get me?â Rain asked.
Gus shrugged. âItâs complicated. Depends how long it takes you, how long the quest has been posted, what your ranking is, tons of stuff. Iâd guess around 50 points, given how long that quest has been there.â
âCan you tell me what the actual number is?â Rain asked.
Gus shook his head. âNo. The main branch handles that. You wonât know until the next time the ledgers get updated.â
âAnd how often does that happen?â
âEvery week. Next pull is tomorrow.â
âPull?â
âThe main branch pulls the contents of the log ledgers from all the guild branches across Earth. Then, they push the contents of the roll ledgers back to us, including any updates to the scores and rankings from the previous week. We just need to record who does what, and they take care of the accounting. Nice and easy, unless your boss doesnât trust the clerks in the main branch, that is.â Gus sighed.
âHowâs that work? I mean, physically?â
âMagic,â Gus said curtly.
Rain smiled. Of course itâs magic. I should stop bothering Gus and get on with it. Timeâs wasting. âPut me down for the slime quest then.â
âYou really sure about that? Did I mention itâs level 7? Depths if I know how something that strong got down there. That armor aside, youâre still a bronzeplate. Going off alone is a good way to get killed.â
âI think Iâll be okay. Iâve killed stuff of that level before,â Rain said, thinking of the Kin. Those were level 6, and I took care of themâ¦I wouldnât say easily. A single burst of refrigerate was all it took, though. Iâm much stronger now. It should be fine. âCan I take more than one quest at a time?â
âSure,â Gus said. âNothing stopping you. If you start piling them up, though, youâll lose points. Youâre supposed to share with your fellow adventurers, not just sit on a bunch of uncompleted quests. If youâre not going to finish something, bring it back for relisting. Generally, youâve got a week before I assume youâre dead and relist it anyway.â
âAnd losing points is bad? What does it mean that Iâm negative?â
âIt means youâre on Halgraveâs shit list. That isnât enough of a downside for you?â
âWell, thatâs bad, Iâll grant you, but I was thinking of more specific consequences. Like a fine or something.â
âNothing specific. Itâs just a sword measuring contest. Not many people care about it around here. Still, youâll probably want to do something about it if you ever plan on heading to a real city. Some of the other branches set point minimums for accepting quests. Worrying about itâs not worth the headache, in my opinion.â
He sounds bitter. I bet he used to care about his rank quite a bit. Probably a touchy subject now that heâs just manning the desk. I wonder why he gave up adventuring? It doesnât look like heâs ever taken an arrow to the kneeâ¦
âThanks for explaining, Gus. Can you tell me what this quest is? The posting is really vague. Itâs just numbers and this symbol. What does 2000x6 mean?â
Gus glanced at the posting. âOh. That. Thatâs a charge request. The white flame means mana. 2,000 is the adjusted quantity, and the 6 is the number of items to be charged. I take it youâve noticed itâs as cold as shit in here?â
Rain nodded. âI was wondering about that.â
âThis quest is to charge up the damn heater plates, but nobodyâs taking it because the reward is pathetic. No sane person would blow that much mana for a paltry 10 Tel, but thatâs all the guild can afford. Itâs 2,000 mana each, not total.â
Rain grinned under his helmet. âI think I can help you out there. Sign me up. Iâm guessing theyâre capacitive?â
âYeahâ¦â Gus said. He looked at Rain. âYouâre sure youâre up to that? You can do math, right?â
Rain laughed. âYes, I can do math. It wonât be a problem. Trust me.â
Gus shrugged. âWell, if you do manage to do it in less than a week, youâll earn some points with me if nothing else. I think my lips are turning blue.â He pulled out another ledger, noting down Rainâs badge number and the two quests, marking them as accepted. Huh. That oneâs written in common. Must be the log ledger. The roll ledger is the other one. Maybe itâs in some sort of cipher?
Rain shrugged. âWell, might as well get right to it. I see three plates out here. Where are the others?â
âThereâs another in the training room, one in the bunkroom, and a spare in storage. The rest of the guild does well enough as long as those are all running.â
âRight. Well, Iâm cold too. Iâll start with these three.â Rain walked over to the plates by the wall and studied them.
I could just warm the whole place up with Immolate, but that strikes me as a capital âBâ Bad Idea. Even if I didnât set the guild on fire, it wouldnât actually get me anything long-term. Itâs not worth the risk.
He laid his hand on one of the dormant plates and pushed a puff of mana into it, focusing as he had to identify the items in his inventory. Now that he knew the knack of it, that part was easy. A new window appeared as the mana returned to him.
Heater Plate
Durability: 10/10
Material: Heat Copper
Unknown
Mana Capacitance Rune
0/1,000 mp
Import Efficiency: 50%
Export Efficiency: 0%
Heat Rune [inactive]
Unknown
Activation Rune [inactive]
Unknown
Huh. Heat Copper? Lame name, but I suppose it makes sense. Why canât I see its properties? And why canât I see what the heat rune does? Also, the efficiency of the capacitance rune is waaaaaay better than what Tallheart gave me on my Armor. Why? Why? Why?Bah. Less think, more charge.n/ô/vel/b//in dot c//om
Rain focused, pushing his mana into the enchantment. He watched as the charge listed on the panel quickly increased to full. The plate didnât activate, though. He looked over to Gus. âItâs full, how do I turn it on?â
âReally?â Gus said. âHit the rune that looks like a little star.â
Rain looked at the plate, spotting the rune at the bottom right. He pressed it with a finger, and the runes scrawled across the surface flared to life. The blast of heat given off by the plate was immediate and intense, causing Rain to step back. âWoah.â
âWow,â Gus said. âYouâve changed even more than I thought. You sure youâre okay after using all that mana? How long is it going to take you to recover from that?â
Rain smirked. He walked to the next plate and charged it up in the same way, activating it before moving on to the third. This one was already on, glowing weakly, but still quite hot. He switched it off and sat on one of the benches to wait while it cooled. Heâd need to refill his mana anyway. He glanced over at Gus. âI need a minute for this one. Hold that thought. Iâm gonnaâ¦meditate for a bit. Donât let anyone bother me while Iâm sitting here.â
Haha, nice face, Gus. Close your mouth before you catch any flies. Not that there are any flies in here. Silly expression.
Rain paused. Heâd already put the safety on all of his offensive skills, but he hadnât seen a need to bother adjusting Winter. Now, however, he was second-guessing that. Just because Gus hadnât noticed the aura, it didnât mean casually boosting everyoneâs mana regen by thousands of percent was a smart move. Heâd heard about how the Empire treated its aura users, after all. He had no interest in becoming a slave to some noble who was walking past. The powerful aura was probably leaking into the street through the gaps in the shutters. He pulled up the settings for Winter and set IFF to reduce the effect by 90% for everyone but himself and his friends. âFriendsâ wasnât a category that the system allowed, unfortunately, so he had to list them all by name. There. Thatâs a good compromise. I can still help strangers at the guild, but I wonât draw too much attention to myself.
â¦Itâs still a little suspicious. Iâd probably be smarter not to use it at allâ¦
No. I donât want to be like that asshole who wouldnât heal Val. What was his name? Wallace? No, the mana must flow. Can I get it to cap differently? If I make it always stay at a 100% boost, it will just look like Iâve got the base skill maxed.
He concentrated on his menu. He felt the familiar resistance in his mind that signaled the change would be possible. It didnât feel like the system was going to fight him too strongly this time, either. I havenât unlocked any skill tiers today, so this shouldnât hurt too badly. Iâm still not sure those two types of soulstrain are even in the same category. Thereâs definitely some overlap between the flavors.
He pushed until an option appeared on the menu to limit the output to a flat level, rather than a fraction of the skillâs output. It took him a few minutes of effort, and he was feeling a bit woozy by the end of it. It had been harder than heâd expected. Iâm starting to get the feeling that it will let me change whatever I want, as long as it is a reasonable way for the interface to work. IFF is a skill that lets me limit power output to specific people, so however I want to visualize that is fine. It just needs a little bit of persuasion.
Right, so now, no matter what modifiers I use on Winter, the mana boost will only go over 100% for the specific people on this list. That works for me. If I need to juice someone up, Iâll just add them to the list. Oh, hey, this is going to be a really convenient way to limit things like Velocity too, even on myself. Maybe I donât need that calculator after all. Actually, thatâs basically what this is. I just convinced the system to calculate the setting for IFF based on the power of the skill. Itâs just solving for x automatically when I change the modifiers. Nice.
Satisfied with the settings, he activated Aura Focus. Every so often, heâd stop Winter and fire off a quick pulse of Detection to make sure nobody was sneaking up on him. He didnât exactly trust Gus to keep him safe. Rain smiled as he waited, feeling the torrent of mana pouring into his body from Winter with the sense given to him by Mana Manipulation. Easy money.
Comments(0)
Join the discussion — sign in to leave a comment
Sign In to CommentNo comments yet. Be the first to share your thoughts!