Southside Coven: Path To Power (Pt. 6)
--- Jon ---
âAlright, so⦠Iâm going to use Script Craft to try and cut this into pieces.â He decided after a moment, figuring that while he could use his knife given the supposed density of the Demon Arm it was fully possible heâd end up shattering it into lopsided pieces rather than splitting it into equal ones.
âIf youâre sureâ¦â Artemis grimaced. âI mean, Iâd probably end up using magic too but Iâm pretty sure you have more muscle than me to cut it up.â
âProbably,â he admitted, knowing that if he used his axe as a last resort he absolutely could hack through the arm, having done similar before, âbut they wouldnât be clean cuts and I think the fewer pieces we break this into the better.â
Artemis seemed to take a moment to consider that. âWell, there probably would be a release of Anima regardless of how cleanly we cut it -given just how volatile this is- but youâre probably right specifically because of that.â
âHence Script Craft, the most controlled Spellcraft.â He nodded, not pointing out how it was also technically the only Spellcraft he actually knew, with the rest being more magical arts.
âA reasonable conclusion.â Artemis agreed. âIn fact thinking of it like that, Script Craft is probably a better option than what I was actually thinking.â
He frowned. âAnd what were you thinking?â
âIâm best with Sign Craft when it comes to active Spellwork since it allows me to change out pieces of my Spell mid-cast, while still being structured enough to minimize and backlash.â Artemis explained as she made a flame appear in hand with a few gestures before dismissing it with a wave of her hand. âBut as you said with something so volatile, control is more important and Miss Edme made sure I was passable in all Arts and Crafts.â
âFair enough.â He accepted, before pulling out the spellscript ring Miss Edna had given him and putting it on.
âYou got your own Light Sketching Ring?â Artemis noted as he started drawing a Script in the air. âYou didnât have that on Halloween.â
âMy⦠mentor gave it to me.â He shrugged, as he drew the outer circle that all Spell Circuits had to contain their power. âShe said sheâd held off on the ring to keep me from developing bad habits when I asked, before saying I probably knew enough now to have one so long as I donât become too dependent on it.â
âMakes sense, though I always believed it had more to do with age and maturity given how long it took Miss Edme to give me my ring..â Artemis admitted, before shaking her head. âRegardless, Iâll leave you to figure this out. In all seriousness Iâve been working on other projects most of the morning and if my parents donât see me theyâll come and check on me. Something Iâd rather not happen.â
âYeah, thisâll just take me a minute to figure out.â He assured her, as he tried to figure out how a cutting spell would actually work. (I mean, if I concentrate the Anima into a line and drop it like a guillotine that should work, right?)
âTry not to blow my workshop up.â Artemis sighed as she left.
A few minutes later when he triggered the Script heâd drawn and it began shooting a stream of magic downward, he learned several things.
First, Anima does not naturally take on a âsharpâ edge, instead apparently having a rounded that gave any unfocused stream of it a bluntness that generated more of a âcrushingâ sensation than a âcuttingâ one.
Second, hitting something with this blunted stream of Anima was the equivalent of trying to crack something on the corner of another object. Useful if you just need to break something in a general shape without any necessary precision, such as when one cracked an egg on the edge of a pan. Significantly less so when you wanted that precise line however.
Unauthorized duplication: this tale has been taken without consent. Report sightings.
Third, hitting a hyper dense crystal of Anima on a metaphorical table edge, caused the arm to explode.
And lastly, he discovered that the walls of this little workshop were durable enough to have a teenager thrown at them with enough force to launch him off his feets. (Well⦠this is some decent construction at leastâ¦)
Further attempts taught him a few other things, the one that he felt most important to share being, âIf youâre using magic to alter the arm youâll want to drag it out, so you can vent pressure whenever it starts to destabilize. Doing it faster than you can vent it, will cause it to explode.â (And it only took three tries to figure that outâ¦)
âUh, are you⦠going to be⦠okay?â Artemis awkwardly asked, grimacing as she looked him over.
âNothing worse than Iâve had before.â He shrugged before looking the arm pieces over and grimacing himself as he saw the jagged edges. (Yeah⦠probably couldâve made cleaner cuts with my knife or my axeâ¦) âYou going to be able to use these?â
âIf youâre sureâ¦â Artemis considered his question for a minute despite still looking uncomfortable, âYes. Iâve dealt with âAnima Pressureâ before when helping Miss Edme, so I think I know how to handle it. This just means itâll just take longer than Iâd like to forge these into a decent enough shape.â
âSo we wonât be able to just finish knocking this out today?â He frowned.
âNo.â The other teen sighed. âGiven how Iâll be reshaping a fair portion of the armâs mass here⦠Even with the smaller pieces itâll likely take me a few days to get this into the shape I want if we donât want what will absolutely be a lethal explosion.â
âYeah, no need to meet the Pale Lady today.â (Especially since I havenât found that Demon she wanted me to find⦠and I really need to get on thatâ¦) He very much doubted it was the Horror, given how that was a little too straightforward for anything involving the Cheshire. (The list just gets longer and longerâ¦)
Artemis blinked, giving him an odd look before shaking her head again. âRight⦠well, I suppose youâve done your part at this point.â
âYou donât want me to help with the sculpting bit?â He asked.
âNo. Like I said this isnât going to be a simple or a short task, and given how complicated Alchemy can get on a good day itâs probably better to limit the number of variables in the actual process.â Artemis explained, before giving him a once over. âAlso itâs probably best if you go, given the state of your clothes I really donât want you here if my parents show up.â
He glanced down at himself and realized that the numerous explosions had torn his clothes up a fair bit, (though I think theyâre still in Pixâs mending range.) The only thing she couldnât fix were any bloodstains the clothes would have once reassembled. (Luckily I know how to clean those out myself.)
âDonât worry Iâll call you before I get to the actual Enchanting and such.â Artemis assured him. âIâm pretty sure your understanding of Demonology is better than mine so youâll have a better idea on interactions there, even if I know what weâre going for. Like I said though, itâll probably be a few days before Iâm ready for that step.â
âFair enough.â He nodded, before moving to grab his bag. âIâll try and see if I can put anything together that might help us with the actual Enchanting part. Anything you think I should look into specifically?â
Artemis thought about it for a moment. âSee if you can figure out a way for your Concepts to help us. Theyâre the core of magic for a reason and youâll have an easier time molding them than anything else.â
(Hunter, Defender, and Moon⦠And then derived from that I have Guard, Fortify, Stalk, Pack, Track, Moonlight, and New Moon.) He remembered, thinking over the concepts heâd figured out were linked to his own. âAlright, Iâll see if I canât figure something out.â
Scene Consequences
-Jon failed the skill check, so weâre using Lv. 2 potential which means no new spell and 2D6 for our potential roll, which is:
--Base Project Potential Per Piece: 2D6 + Occultism (8) = 18 + 1 Crit D6 = 23.
-Artemis uses her Script Craft and other skills to add a flat 25 Potential.
-End Result: We have 48 potential to spend for each Piece used on a Project. (Based on my math this is middle of the road for possible potentials, which is pretty good given that flopped skill check shouldâve given us the lowest roll.)
-Reminder: Next step is binding the armâs magic into a desired Spell Engine.
--Important skills: Enchanting, Occult, and Demonology
-Gained 1XP to Script Craft, Occultism, and Demonology
--Currently: Script Craft Lv. 5 (4/12), Occultism Lv. 8 (7/18), Demonology Lv. 5 (4/12)
Comments(0)
Join the discussion — sign in to leave a comment
Sign In to CommentNo comments yet. Be the first to share your thoughts!