Chapter 2 of 20

World Rules

The Rise Of The Lone Spellblade643 words~4 min read

The Concepts and ideas

Leveling & Stats

Everyone can view their level, stats, and skills via a personal status screen.

Stats include:

•Strength (STR)

•Dexterity (DEX)

•Endurance (END)

•Intelligence (INT)

•Mana (MP)

•Health (HP)

•Luck (LUK) (cannot be upgraded by leveling)

•Speed

•Agility

Skill Ranking System

•Skills are ranked: F < E < D < C < B < A < S

•Skills can be learned through the action like mining for the first time grants the Mining skill at level 1

•Skills level up with repeated use or through breakthroughs

•Activating a skill feels like second nature

Currency System

•10 Copper = 1 Silver

•10 Silver = 1 Gold

•10 Gold = 1 Platinum

10 platinum = 1 holy coin

•Holy Coins are rare, used for divine or magical transactions, and blessed by high-ranking religious figures.

a loaf of bread cost 4 copper

average framer makes 7 copper a day

Adventurer Ranks

Support the creativity of authors by visiting Royal Road for this novel and more.

•Ranks: F, E, D, C, B, A, S

•Rank determines access to:

•Stronger quests

•Restricted zones and

dungeons

•Better rewards

Job Types

Combat Jobs:

•Knight

•Warrior

•Spellblade

•Mage

•Assassin

•Ranger

•Paladin

Crafting Jobs:

•Blacksmith

•Enchanter

•Rune-crafter

•Potion Crafter

•Carpenter

•Leatherworker

•Fletcher

•Jeweller

•Chef

Support / Gathering Jobs:

•Miner

•Forager (common among F-rank adventurers)

•Herbalist (healer with plants)

•Healer(Mp usage)

•Scribe

•Bard

•Bank Owner

•Priest(heals with heavenly power)

Miscellaneous Jobs:

•Tax Collector

•Slave Trader

•Merchant

•Trainer

Explorer

Classes

Main Types:

1.Combat Classes like Warrior or Knight

2.Magic Classes like Mages,Summoner or Elementalist

3.Utility Classes like Tank, Trap Specialist and Healer

Class System Rules:

•Players start with one base class.

•Hybrid classes (like Spellblade happens when Sword + Magic) can be unlocked by meeting specific conditions.

Legendary or unique classes may be unlocked through quests or bound artifacts.

•Multi-classing is possible but difficult and often locked behind secret challenges.

Dungeons

•Spawn overnight in mana-rich areas.

•Draw mana from the environment, people, death, and magical activity.

•If mana exceeds containment, monsters begin to leak out.

•Dungeon “cores” absorb mana to grow stronger and are very strong artefacts but it’s frowned upon to take them since the dungeon will close down afterwards

•Damage done to a dungeon regenerates within 3–14 days,

depending on the size of the attack and surrounding mana density.

•Rarely, Dungeon Merging can occur, forming Twin Dungeons—larger, more dangerous labyrinths.

Monsters

•Spawn in dungeons but can escape if dungeon mana overflows.

•Can drop valuable materials used in crafting, enchanting, and commerce.

•Dungeon bosses or rare mobs may leave beast eggs in chest when defeated for beast tamers or unique artifacts.

Common Mob Types:

•Elemental Slimes

•Goblins

•Skeletons

•Orcs

•Dragons

•Golems and cracked golems

•Mimics

Special Monsters:

•XP Parasites (feed off levelers)

•Memory Moths (steal or alter memories)

•Shape Shifters (copy adventurers or citizens)

Mob Drops

Drops may include:

•Bones

•Fangs

•Leather

•Scales

•Ore

•Crystals

•Shabby Weapons

•Jewelry

•Mana Stones / Crystals found in monsters

•Golem Cores

Beast Taming

Players can become Beast Tamers by:

•Purchasing beast eggs from traders or tamers

•Receiving rare eggs dropped by dungeon bosses

•Completing taming-related quests

Tamed beasts:

•Grow alongside their owner

•Gain stats, skills, and even evolve

•Can assist in battle, crafting, or transport

Human Factions

Not all humans are good. Common threats include:

•Bandits

•Thieves

•Corrupt tax officials

•Slave traders

Major political dangers include:

•Power-hungry kingdoms

•Rogue or outlawed guilds

•Corrupt religious orders

•Merchant warlords or nobles hoarding artifacts

Guild System

•Assigns quests based on adventurer rank

•Classifies quests by risk and reward tiers

•Pays in currency, items, or reputation

• Serves as a broker for:

•Mob drops

•Beast eggs

•Equipment crafting

•Guild-exclusive rewards

World Knowledge

Basic information is accessible to all through:

•Guild Boards

•Scrolls or tomes

•Status Screens

However, ancient knowledge, secret classes, dungeon blueprints, and unique skills can only be discovered through experience, exploration, and rare encounters.

Contents
Contents

Comments(0)

Join the discussion — sign in to leave a comment

Sign In to Comment

No comments yet. Be the first to share your thoughts!