Chapter 20: Character sheets Blue and Baruu

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Blue Opensky Level Ten (actual:twelve)

Stats:

STR: 20

DEX: 20

CON: 35

INT: 20

WIS: 22

CHA: 20

Features:

Orc racial bonus +2 strength, +1 constitution.

[Frenzy]

Ki resource unlocked. (12/12)

One Ki per wisdom point over 10 WIS.

Mana resource unlocked (250/250)

Base 50

+20 mana per Intellect point over 10 INT.

Skills:

1 handed axe: 27

Armor (Shields):25

Stone Craft: 14

Armor (Medium): 17

Dodge: 12

Survival: 1

Physical conditioning 1 (Passive)

Affinities:

Earth magic: 13

Abilities:

Reconstruct stone

Attempt to reconstruct an affinity stone out of compatible fragments.

Wild Blow

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Prerequisite: 1h axes level 15

Cost: 1 Ki

Cast time: instant

A powerful wild blow that ignores Armor and doubles weapon damage. Modifiers remain unaffected.

Unable to block for 5 seconds.

Frenzy

To use this ability either experience anger or think about getting angry. For the duration of the frenzy effect your attack speed is increased and damage received is reduced by 10%. Lasts 30 seconds.

Shield Bash

Pre requisite: Shield level 10

Cost: 2 ki

You bash your opponent with your shield knocking them back. Chance on hit to stun a foe for 1 second.

Challenging Shout

Cost: 3 ki

You let loose a challenging bellow or roar increasing your threat. Monsters and NPCs will target you for their attacks. Does not work on players.

Spells:

Gem shot

Mana cost 10

Conjure a magical gem that streaks towards the target dealing five to fifteen earth attribute damage.

Stone skin

Mana cost: 25

For ten seconds your skin hardens like stone reducing weapon damage types by ten percent.

Grasping earth

Cast time: instant

Mana cost: 40

A stone fist attempts to grasp your target, rooting them in place for 12 seconds. Damaging the target shatters the stone hand and ends the affect.

Duration: 10 seconds

Requirements: earth magic level 6

Sucking mud

Cast time 5 seconds

Mana cost: 70

A thirty-foot diameter circle in a path of earth is converted into sucking mud that slows or restrains players caught within the affected area.

If the designated area is already comprised of mud, or soaked earth the spell time is instead instant and the mana cost is reduced by fifty percent.

Duration: 60 seconds

Requirements: Earth magic level 8

Baruu LEVEL 10(12)

Storm-springer fawn

Stats:

STR 10

DEX 20

CON 15

INT 22

WIS 23

CHA 18

Features:

Mammalian species

Elemental species

Traits:

Cloud stride

The creature has the natural ability to walk on mist, clouds, vapor, and air. Duration 1 hour. Cast at will.

Swift:

Baruu’s muscles and neural network are supercharged by the energy of the storm. Base movement and attack speed permanently increased by ten percent.

Electrical resistance

Electrical damage is reduced by half

Cold resistance

Cold damage is reduced by half

Wind resistance

Wind damage is reduced by half.

Affinities:

Storm magic: 17

Water magic: 1

Nature Magic: 10

Life magic: 12

Abilities:

Tailwind

Increase the movement and attack speed of the target by 10% for 5 seconds

Wind shear

Deliver 5 to 10 points of wind attribute damage to the target.

Lightning Bolt

Deal fifteen points of lightning damage. The damage is doubled if the target is wearing metal or submerged in water, there is a small chance to paralyze the target for three seconds.

Lesser Heal:

Heal the target for 10 points damage

Minor Cleanse:

Cleanse the target of a weak poison or lesser curse effect.

Renew (Nature):

The target is healed for fifty points of damage over 25 seconds.

Entangling Vines:

The target is entangled by vines slowing and restricting movement. Some creatures may become totally ensnared by theses thick vines.

Mist:

Obscure a fifteen-foot radius sphere with thick mists. All creatures that enter this mist are more likely to miss while attacking.

Ice Shard:

Hurl a shard of ice dealing 15 points frost damage to a target.

Sleet storm:

Area Of Effect: 30ft diameter circle.

All targets caught within the affected area are slowed and their stamina is depleted by ten percent for the duration of the spell. Spell duration fifteen seconds.

Tackle

Stomp

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